[Mesa-dev] [RFC] gallium/u_blitter: support blitting PIPE_BUFFERs
Rob Clark
robdclark at gmail.com
Wed Nov 22 14:43:59 UTC 2017
It is useful for staging/shadow transfers for drivers to be able to blit
BUFFERs. Treat them as R8 1D textures for this purpose.
Signed-off-by: Rob Clark <robdclark at gmail.com>
---
This works at least if 1D textures are linear, so I suppose might not
work for all drivers. Although I'm not entirely sure what the point
of a tiled 1D texture is. And I guess drivers for which this wouldn't
work could continue to just not use u_blitter for BUFFERs.
src/gallium/auxiliary/util/u_blitter.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 476ef08737e..7ba7b5aa57d 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -1445,7 +1445,10 @@ void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
unsigned dstz)
{
memset(dst_templ, 0, sizeof(*dst_templ));
- dst_templ->format = util_format_linear(dst->format);
+ if (dst->target == PIPE_BUFFER)
+ dst_templ->format = PIPE_FORMAT_R8_UINT;
+ else
+ dst_templ->format = util_format_linear(dst->format);
dst_templ->u.tex.level = dstlevel;
dst_templ->u.tex.first_layer = dstz;
dst_templ->u.tex.last_layer = dstz;
@@ -1482,7 +1485,12 @@ void util_blitter_default_src_texture(struct blitter_context *blitter,
else
src_templ->target = src->target;
- src_templ->format = util_format_linear(src->format);
+ if (src->target == PIPE_BUFFER) {
+ src_templ->target = PIPE_TEXTURE_1D;
+ src_templ->format = PIPE_FORMAT_R8_UINT;
+ } else {
+ src_templ->format = util_format_linear(src->format);
+ }
src_templ->u.tex.first_level = srclevel;
src_templ->u.tex.last_level = srclevel;
src_templ->u.tex.first_layer = 0;
--
2.13.6
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