[Mesa-dev] [PATCH mesa 10/16] vc4: check preprocessor token existence using #ifdef instead of #if

Eric Engestrom eric.engestrom at imgtec.com
Fri Nov 24 18:07:50 UTC 2017


(other uses of USE_VC4_SIMULATOR are already correct)

Signed-off-by: Eric Engestrom <eric.engestrom at imgtec.com>
---
 src/gallium/drivers/vc4/vc4_screen.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c
index a42ba675c130c25976be..74dd9d5767e38dbc461b 100644
--- a/src/gallium/drivers/vc4/vc4_screen.c
+++ b/src/gallium/drivers/vc4/vc4_screen.c
@@ -64,7 +64,7 @@ static const struct debug_named_value debug_options[] = {
           "Flush after each draw call" },
         { "always_sync", VC4_DEBUG_ALWAYS_SYNC,
           "Wait for finish after each flush" },
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
         { "dump", VC4_DEBUG_DUMP,
           "Write a GPU command stream trace file" },
 #endif
@@ -105,7 +105,7 @@ vc4_screen_destroy(struct pipe_screen *pscreen)
         slab_destroy_parent(&screen->transfer_pool);
         free(screen->ro);
 
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
         vc4_simulator_destroy(screen);
 #endif
 
@@ -710,7 +710,7 @@ vc4_screen_create(int fd, struct renderonly *ro)
         if (vc4_debug & VC4_DEBUG_SHADERDB)
                 vc4_debug |= VC4_DEBUG_NORAST;
 
-#if USE_VC4_SIMULATOR
+#ifdef USE_VC4_SIMULATOR
         vc4_simulator_init(screen);
 #endif
 
-- 
Cheers,
  Eric



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