[Mesa-dev] [PATCH 2/4] mesa: fix crash when an ATI_fs pass begins with an alpha inst

Ian Romanick idr at freedesktop.org
Tue Nov 28 03:08:28 UTC 2017


On 11/27/2017 01:27 PM, Roland Scheidegger wrote:
> Am 27.11.2017 um 21:29 schrieb Ian Romanick:
>> On 11/20/2017 06:04 PM, Roland Scheidegger wrote:
>>> Am 21.11.2017 um 01:40 schrieb Ian Romanick:
>>>> On 11/20/2017 04:07 PM, Miklós Máté wrote:
>>>>> This fixes crash when:
>>>>> - first pass begins with alpha inst
>>>>> - first pass ends with color inst, second pass begins with alpha inst
>>>>>
>>>>> Also, use the symbolic name instead of a number.
>>>>> Piglit: spec/ati_fragment_shader/api-alphafirst
>>>>>
>>>>> Signed-off-by: Miklós Máté <mtmkls at gmail.com>
>>>>> ---
>>>>>  src/mesa/main/atifragshader.c | 6 ++++--
>>>>>  1 file changed, 4 insertions(+), 2 deletions(-)
>>>>>
>>>>> diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifragshader.c
>>>>> index 49ddb6e5af..d6fc37ac8f 100644
>>>>> --- a/src/mesa/main/atifragshader.c
>>>>> +++ b/src/mesa/main/atifragshader.c
>>>>> @@ -598,8 +598,10 @@ _mesa_FragmentOpXATI(GLint optype, GLuint arg_count, GLenum op, GLuint dst,
>>>>>        curProg->cur_pass=3;
>>>>>  
>>>>>     /* decide whether this is a new instruction or not ... all color instructions are new,
>>>>> -      and alpha instructions might also be new if there was no preceding color inst */
>>>>> -   if ((optype == 0) || (curProg->last_optype == optype)) {
>>>>> +      and alpha instructions might also be new if there was no preceding color inst,
>>>>> +      and this may be the first inst of the pass */
>>>>
>>>> I know the code previously used this same formatting, but the Mesa style
>>>> is for the */ of a multi-line comment to be on its own line.  Each other
>>>> line should also start with a *.  And line-wrap around 78 characters.
>>>> Like:
>>>>
>>>>    /* Decide whether this is a new instruction or not.  All color instructions
>>>>     * are new, and alpha instructions might also be new if there was no
>>>>     * preceding color inst.  This may also be the first inst of the pass.
>>>>     */
>>>>
>>>>> +   if ((optype == ATI_FRAGMENT_SHADER_COLOR_OP) || (curProg->last_optype == optype)
>>>>> +         || (curProg->numArithInstr[curProg->cur_pass >> 1] == 0)) {
>>>>
>>>> I lost the debate about where the || (or &&) should go... it should be
>>>> on the previous line.  Most of the parenthesis are unnecessary, and the
>>>> second line should line up with the opening (.
>>>>
>>>> On a side topic... if anyone understands how
>>>> ati_fragment_shader::cur_pass works, it would be really great if they
>>>> could document it in mtypes.h.
>>>
>>> This just indicates which pass is currently being specified. Some
>>> instructions will trigger a new pass, some instructions are only valid
>>> in the first or second pass and so on, and you can have a maximum of 2
>>> passes.
>>
>> Which is the confusing part.  ATI fragment shaders can have two passes,
>> but, as far as I can tell by reading the code,
>> ati_fragment_shader::cur_pass can have a maximum value of... 5?  At
>> least 4 for sure.
> Ah yes I wasn't very accurate there.
> unlike NumPasses, cur_pass distinguishes between the texture and
> arithmetic phases. Hence cur_pass being 0 means currently texture
> instructions are specified for the first pass. cur_pass 1 arithmetic for
> the first pass. cur_pass 2/3 correspond to the second pass accordingly.
> I can't see though how you could get values larger than 3 (if the value
> is 3 and there's some instruction which would increase it, that should
> be an error).

I can believe what you're saying about 3 being the maximum... I was
going from memory of last week rather than looking at the code again. :)

> Roland
> 
>>> I guess it's a bit awkward how this needs to work due to the shader
>>> being specified bit-by-bit rather than all at once, but the actual
>>> concept is very similar to the multiple phases of d3d9 and r300 (and
>>> didn't i915 have something similar too). Of course, if you translate it
>>> away (on everything but r200) then only the error checking aspect of it
>>> really matters in the end.
>>>
>>> FWIW the patches all look correct to me, apparently there were quite
>>> some errors in there (I think it was mostly verified with doom3 at that
>>> time...).



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