[Mesa-dev] [PATCH 01/21] st/mesa: handle compute atomics
Dave Airlie
airlied at gmail.com
Wed Nov 29 04:36:10 UTC 2017
From: Dave Airlie <airlied at redhat.com>
Just reuse the cs atomics bit and emit the hw atomic state.
---
src/mesa/state_tracker/st_atom_atomicbuf.c | 4 ++++
src/mesa/state_tracker/st_context.c | 2 +-
2 files changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_atom_atomicbuf.c b/src/mesa/state_tracker/st_atom_atomicbuf.c
index d01c227..eda9e51 100644
--- a/src/mesa/state_tracker/st_atom_atomicbuf.c
+++ b/src/mesa/state_tracker/st_atom_atomicbuf.c
@@ -123,6 +123,10 @@ st_bind_tes_atomics(struct st_context *st)
void
st_bind_cs_atomics(struct st_context *st)
{
+ if (st->has_hw_atomics) {
+ st_bind_hw_atomic_buffers(st);
+ return;
+ }
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index da1cca4..7564a53 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -302,7 +302,7 @@ st_init_driver_flags(struct st_context *st)
/* Shader resources */
f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
if (st->has_hw_atomics)
- f->NewAtomicBuffer = ST_NEW_HW_ATOMICS;
+ f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS;
else
f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
--
2.9.5
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