[Mesa-dev] [PATCH 13/21] r600/texture: drop lowering 1d/2d images to linear.
Dave Airlie
airlied at gmail.com
Wed Nov 29 04:36:22 UTC 2017
From: Dave Airlie <airlied at redhat.com>
This appears to cause hangs with compute images. Unless
we can find more specifics, just don't do this for now.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/r600/r600_texture.c | 8 --------
1 file changed, 8 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c
index 07782ff..02d6505 100644
--- a/src/gallium/drivers/r600/r600_texture.c
+++ b/src/gallium/drivers/r600/r600_texture.c
@@ -1053,14 +1053,6 @@ r600_choose_tiling(struct r600_common_screen *rscreen,
if (templ->bind & PIPE_BIND_LINEAR)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
- /* Textures with a very small height are recommended to be linear. */
- if (templ->target == PIPE_TEXTURE_1D ||
- templ->target == PIPE_TEXTURE_1D_ARRAY ||
- /* Only very thin and long 2D textures should benefit from
- * linear_aligned. */
- (templ->width0 > 8 && templ->height0 <= 2))
- return RADEON_SURF_MODE_LINEAR_ALIGNED;
-
/* Textures likely to be mapped often. */
if (templ->usage == PIPE_USAGE_STAGING ||
templ->usage == PIPE_USAGE_STREAM)
--
2.9.5
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