[Mesa-dev] [Bug 103955] Using array in structure results in wrong GLSL compilation output
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Nov 29 05:33:05 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103955
Younghun Jang <mieabby at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEEDINFO |NEW
--- Comment #6 from Younghun Jang <mieabby at gmail.com> ---
I don't think this would help because as I mentioned in the original comment, I
could find the bug pretty much everywhere. VBox, my PC(AMD), GTX 960(nouveau)
with or without `LIBGL_ALWAYS_SOFTWARE=1`. I'm more than confident that any
Linux browser running Mesa driver would display the red canvas.
$ glxinfo | grep "OpenGL renderer string"
OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (AMD POLARIS10 / DRM
3.18.0 / 4.13.13-300.fc27.x86_64, LLVM 4.0.1)
$ LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "OpenGL renderer string"
OpenGL renderer string: llvmpipe (LLVM 4.0, 256 bits)
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