[Mesa-dev] [Bug 103955] Using array in structure results in wrong GLSL compilation output

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 29 05:45:16 UTC 2017


--- Comment #7 from Tapani Pälli <lemody at gmail.com> ---
(In reply to Younghun Jang from comment #6)
> I don't think this would help because as I mentioned in the original
> comment, I could find the bug pretty much everywhere. VBox, my PC(AMD), GTX
> 960(nouveau) with or without `LIBGL_ALWAYS_SOFTWARE=1`. I'm more than
> confident that any Linux browser running Mesa driver would display the red
> canvas.
>   $ glxinfo | grep "OpenGL renderer string"
>   OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (AMD POLARIS10 /
> DRM 3.18.0 / 4.13.13-300.fc27.x86_64, LLVM 4.0.1)
>   $ LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "OpenGL renderer string"
>   OpenGL renderer string: llvmpipe (LLVM 4.0, 256 bits)

It does usually help in figuring out where the bug is. As example I cannot
reproduce this bug on i965 driver (on Kabylake) so it indicates that this bug
might be gallium specific.

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