[Mesa-dev] [PATCH 0/6] RadeonSI DCC for MSAA on VI
Nicolai Hähnle
nhaehnle at gmail.com
Wed Nov 29 10:03:07 UTC 2017
On 28.11.2017 22:17, Marek Olšák wrote:
> Hi,
>
> This series enables DCC for MSAA on VI. MSAA array textures don't
> enable DCC because the fast clear would be slightly more complicated.
>
> GFX9 doesn't enable DCC for MSAA at all, because the only way to do
> fast clear is to use a compute shader and manual DCC addressing.
This reminds me that we should perhaps use compute shaders for some clears.
Anyway, aside from a comment on patch 3, this series is:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> Please review.
>
> Thanks,
> Marek
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