[Mesa-dev] NIR linking optimisations for Gallium drivers
Nicolai Hähnle
nhaehnle at gmail.com
Wed Nov 29 11:55:58 UTC 2017
On 21.11.2017 04:37, Timothy Arceri wrote:
> This series depends on:
> https://patchwork.freedesktop.org/series/34131/
>
> Tested without regression on radeonsi. >
> Shader-db results (still limited to GLSL 1.40 so not to interesting):
>
> Totals from affected shaders:
> SGPRS: 29440 -> 30464 (3.48 %)
> VGPRS: 19620 -> 19584 (-0.18 %)
> Spilled SGPRs: 131 -> 129 (-1.53 %)
> Spilled VGPRs: 0 -> 0 (0.00 %)
> Private memory VGPRs: 0 -> 0 (0.00 %)
> Scratch size: 0 -> 0 (0.00 %) dwords per thread
> Code Size: 749312 -> 749548 (0.03 %) bytes
> LDS: 0 -> 0 (0.00 %) blocks
> Max Waves: 4751 -> 4767 (0.34 %)
> Wait states: 0 -> 0 (0.00 %)
>
> The middle patches just move things around so that we can make use
> of the linking opts, hopefully having them split up this much should
> make regression testing easy for the existing gallium nir drivers.
I've sent some small comments on patches 5 & 12. With those addressed,
the series is
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
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