[Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support
Gert Wollny
gw.fossdev at gmail.com
Wed Nov 29 12:46:11 UTC 2017
Am Mittwoch, den 29.11.2017, 14:36 +1000 schrieb Dave Airlie:
> This set of patches enables compute shaders on r600 and exposes GLSL
> 4.30 support. They are pretty alpha level, but I'd like to land some
> of them (maybe disabled) so I can avoid the rebasing fun with the
> more intrusive ones.
>
> It is based on the previous ssbo support patch.
>
> It may not be stable, I have a few patches sitting on top locally
> for flushing various things I want to figure out if they are required
> or if I can fix things properly.
>
I run the arb_compute_shader piglits on BARTS, the piglits
basic-texelfetch
border-color
multiple-workgroups
basic-uniform-access
multiple-texture-reading
simple-barrier
result in GPU lockups and, consequently, fail. The other 20 tests pass.
Best,
Gert
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