[Mesa-dev] [RFC] r600/evergreen compute shader + glsl 4.30 support

Dave Airlie airlied at gmail.com
Wed Nov 29 23:30:46 UTC 2017


On 29 November 2017 at 22:46, Gert Wollny <gw.fossdev at gmail.com> wrote:
> Am Mittwoch, den 29.11.2017, 14:36 +1000 schrieb Dave Airlie:
>> This set of patches enables compute shaders on r600 and exposes GLSL
>> 4.30 support. They are pretty alpha level, but I'd like to land some
>> of them (maybe disabled) so I can avoid the rebasing fun with the
>> more intrusive ones.
>>
>> It is based on the previous ssbo support patch.
>>
>> It may not be stable, I have a few patches sitting on top locally
>> for flushing various things I want to figure out if they are required
>> or if I can fix things properly.
>>
>
> I run the arb_compute_shader piglits on BARTS, the piglits
>
>    basic-texelfetch
>    border-color
>    multiple-workgroups
>    basic-uniform-access
>    multiple-texture-reading
>    simple-barrier
>
> result in GPU lockups and, consequently, fail. The other 20 tests pass.

Does the attached patch help with the lockups at all?

Dave.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 0001-r600-cs-more-flushes.patch
Type: text/x-patch
Size: 1621 bytes
Desc: not available
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20171130/43170803/attachment.bin>


More information about the mesa-dev mailing list