[Mesa-dev] [PATCH] radv: do not allocate CMASK or DCC for small surfaces

Dave Airlie airlied at gmail.com
Thu Nov 30 00:02:03 UTC 2017


On 29 November 2017 at 23:48, Samuel Pitoiset <samuel.pitoiset at gmail.com> wrote:
> The idea is ported from RadeonSI, but using 512x512 instead of
> 256x256 seems slightly better. This improves dota2 performance
> by +2%.

I wonder if the threshold is different on some sort of GPU basis (mem bw).

But this seems like the best place to start.

Reviewed-by: Dave Airlie <airlied at redhat.com>

>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/amd/vulkan/radv_image.c | 10 ++++++++++
>  1 file changed, 10 insertions(+)
>
> diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
> index c241e369b9..1bf2fa12ed 100644
> --- a/src/amd/vulkan/radv_image.c
> +++ b/src/amd/vulkan/radv_image.c
> @@ -805,6 +805,16 @@ radv_image_alloc_htile(struct radv_image *image)
>  static inline bool
>  radv_image_can_enable_dcc_or_cmask(struct radv_image *image)
>  {
> +       if (image->info.samples <= 1 &&
> +           image->info.width <= 512 && image->info.height <= 512) {
> +               /* Do not enable CMASK or DCC for small surfaces where the cost
> +                * of the eliminate pass can be higher than the benefit of fast
> +                * clear. RadeonSI does this, but the image threshold is
> +                * different.
> +                */
> +               return false;
> +       }
> +
>         return image->usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT &&
>                (image->exclusive || image->queue_family_mask == 1);
>  }
> --
> 2.15.0
>
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