[Mesa-dev] [PATCH v4 03/44] nir: Add support for 16-bit types (half float, int16 and uint16)

Jose Maria Casanova Crespo jmcasanova at igalia.com
Thu Nov 30 02:07:47 UTC 2017


From: Eduardo Lima Mitev <elima at igalia.com>

v2: Renamed glsl_half_float_type() to glsl_float16_t_type().
    (Jason Ekstrand)

Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
Signed-off-by: Eduardo Lima <elima at igalia.com>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---
 src/compiler/nir/nir.c                  |  6 ++++++
 src/compiler/nir/nir.h                  |  9 +++++++++
 src/compiler/nir/nir_split_var_copies.c |  6 ++++++
 src/compiler/nir_types.cpp              | 18 ++++++++++++++++++
 src/compiler/nir_types.h                |  8 ++++++++
 5 files changed, 47 insertions(+)

diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 7380bf436a..688f2b1ae3 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -726,10 +726,13 @@ deref_foreach_leaf_build_recur(nir_deref_var *deref, nir_deref *tail,
    assert(tail->child == NULL);
    switch (glsl_get_base_type(tail->type)) {
    case GLSL_TYPE_UINT:
+   case GLSL_TYPE_UINT16:
    case GLSL_TYPE_UINT64:
    case GLSL_TYPE_INT:
+   case GLSL_TYPE_INT16:
    case GLSL_TYPE_INT64:
    case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_FLOAT16:
    case GLSL_TYPE_DOUBLE:
    case GLSL_TYPE_BOOL:
       if (glsl_type_is_vector_or_scalar(tail->type))
@@ -874,7 +877,10 @@ nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref)
    case GLSL_TYPE_FLOAT:
    case GLSL_TYPE_INT:
    case GLSL_TYPE_UINT:
+   case GLSL_TYPE_FLOAT16:
    case GLSL_TYPE_DOUBLE:
+   case GLSL_TYPE_INT16:
+   case GLSL_TYPE_UINT16:
    case GLSL_TYPE_UINT64:
    case GLSL_TYPE_INT64:
    case GLSL_TYPE_BOOL:
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index c01fa6707a..d50e81b46d 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -719,6 +719,12 @@ nir_get_nir_type_for_glsl_base_type(enum glsl_base_type base_type)
    case GLSL_TYPE_INT:
       return nir_type_int32;
       break;
+   case GLSL_TYPE_UINT16:
+      return nir_type_uint16;
+      break;
+   case GLSL_TYPE_INT16:
+      return nir_type_int16;
+      break;
    case GLSL_TYPE_UINT64:
       return nir_type_uint64;
       break;
@@ -728,6 +734,9 @@ nir_get_nir_type_for_glsl_base_type(enum glsl_base_type base_type)
    case GLSL_TYPE_FLOAT:
       return nir_type_float32;
       break;
+   case GLSL_TYPE_FLOAT16:
+      return nir_type_float16;
+      break;
    case GLSL_TYPE_DOUBLE:
       return nir_type_float64;
       break;
diff --git a/src/compiler/nir/nir_split_var_copies.c b/src/compiler/nir/nir_split_var_copies.c
index 15a185ec8d..bc3ceedbdb 100644
--- a/src/compiler/nir/nir_split_var_copies.c
+++ b/src/compiler/nir/nir_split_var_copies.c
@@ -147,10 +147,13 @@ split_var_copy_instr(nir_intrinsic_instr *old_copy,
       break;
 
    case GLSL_TYPE_UINT:
+   case GLSL_TYPE_UINT16:
    case GLSL_TYPE_UINT64:
    case GLSL_TYPE_INT:
+   case GLSL_TYPE_INT16:
    case GLSL_TYPE_INT64:
    case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_FLOAT16:
    case GLSL_TYPE_DOUBLE:
    case GLSL_TYPE_BOOL:
       if (glsl_type_is_matrix(src_tail->type)) {
@@ -229,6 +232,7 @@ split_var_copies_block(nir_block *block, struct split_var_copies_state *state)
          ralloc_steal(state->dead_ctx, instr);
          break;
       case GLSL_TYPE_FLOAT:
+      case GLSL_TYPE_FLOAT16:
       case GLSL_TYPE_DOUBLE:
          if (glsl_type_is_matrix(src_tail->type)) {
             split_var_copy_instr(intrinsic, dest_head, src_head,
@@ -239,6 +243,8 @@ split_var_copies_block(nir_block *block, struct split_var_copies_state *state)
          break;
       case GLSL_TYPE_INT:
       case GLSL_TYPE_UINT:
+      case GLSL_TYPE_INT16:
+      case GLSL_TYPE_UINT16:
       case GLSL_TYPE_INT64:
       case GLSL_TYPE_UINT64:
       case GLSL_TYPE_BOOL:
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index c66cfff8be..377de0c9c7 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -273,6 +273,12 @@ glsl_double_type(void)
    return glsl_type::double_type;
 }
 
+const glsl_type *
+glsl_float16_t_type(void)
+{
+   return glsl_type::float16_t_type;
+}
+
 const glsl_type *
 glsl_vec_type(unsigned n)
 {
@@ -315,6 +321,18 @@ glsl_uint64_t_type(void)
    return glsl_type::uint64_t_type;
 }
 
+const glsl_type *
+glsl_int16_t_type(void)
+{
+   return glsl_type::int16_t_type;
+}
+
+const glsl_type *
+glsl_uint16_t_type(void)
+{
+   return glsl_type::uint16_t_type;
+}
+
 const glsl_type *
 glsl_bool_type(void)
 {
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index 9f398b9278..daff973250 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -94,6 +94,11 @@ glsl_get_bit_size(const struct glsl_type *type)
    case GLSL_TYPE_SUBROUTINE:
       return 32;
 
+   case GLSL_TYPE_FLOAT16:
+   case GLSL_TYPE_UINT16:
+   case GLSL_TYPE_INT16:
+      return 16;
+
    case GLSL_TYPE_DOUBLE:
    case GLSL_TYPE_INT64:
    case GLSL_TYPE_UINT64:
@@ -126,6 +131,7 @@ bool glsl_sampler_type_is_array(const struct glsl_type *type);
 
 const struct glsl_type *glsl_void_type(void);
 const struct glsl_type *glsl_float_type(void);
+const struct glsl_type *glsl_float16_t_type(void);
 const struct glsl_type *glsl_double_type(void);
 const struct glsl_type *glsl_vec_type(unsigned n);
 const struct glsl_type *glsl_dvec_type(unsigned n);
@@ -134,6 +140,8 @@ const struct glsl_type *glsl_int_type(void);
 const struct glsl_type *glsl_uint_type(void);
 const struct glsl_type *glsl_int64_t_type(void);
 const struct glsl_type *glsl_uint64_t_type(void);
+const struct glsl_type *glsl_int16_t_type(void);
+const struct glsl_type *glsl_uint16_t_type(void);
 const struct glsl_type *glsl_bool_type(void);
 
 const struct glsl_type *glsl_scalar_type(enum glsl_base_type base_type);
-- 
2.14.3



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