[Mesa-dev] [PATCH v4 29/44] compiler: Mark when input/ouput attribute at VS uses 16-bit

Jose Maria Casanova Crespo jmcasanova at igalia.com
Thu Nov 30 02:57:09 UTC 2017


New shader attribute to mark when a location has 16-bit
value. This patch includes support on mesa glsl and nir.

v2: Remove use of is_half_slot as is a duplicate of is_16bit
    (Topi Pohjolainen)
    Renamed half_inputs_read to inputs_read_16bit (Jason Ekstrand)
---
 src/compiler/glsl_types.h          | 15 +++++++++++++++
 src/compiler/nir/nir_gather_info.c | 17 ++++++++++++-----
 src/compiler/shader_info.h         |  2 ++
 3 files changed, 29 insertions(+), 5 deletions(-)

diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index ee8aa71c75..4e1c4325f7 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -100,6 +100,13 @@ static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
           type == GLSL_TYPE_IMAGE;
 }
 
+static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
+{
+   return type == GLSL_TYPE_FLOAT16 ||
+          type == GLSL_TYPE_UINT16 ||
+          type == GLSL_TYPE_INT16;
+}
+
 enum glsl_sampler_dim {
    GLSL_SAMPLER_DIM_1D = 0,
    GLSL_SAMPLER_DIM_2D,
@@ -574,6 +581,14 @@ public:
       return glsl_base_type_is_64bit(base_type);
    }
 
+   /**
+    * Query whether or not a type is 16-bit
+    */
+   bool is_16bit() const
+   {
+      return glsl_base_type_is_16bit(base_type);
+   }
+
    /**
     * Query whether or not a type is a non-array boolean type
     */
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 946939657e..e8724313bd 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -230,11 +230,17 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
          /* We need to track which input_reads bits correspond to a
           * dvec3/dvec4 input attribute */
          if (shader->info.stage == MESA_SHADER_VERTEX &&
-             var->data.mode == nir_var_shader_in &&
-             glsl_type_is_dual_slot(glsl_without_array(var->type))) {
-            for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
-               int idx = var->data.location + i;
-               shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
+             var->data.mode == nir_var_shader_in) {
+            if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
+               for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
+                  int idx = var->data.location + i;
+                  shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
+               }
+            } else if (glsl_get_bit_size(glsl_without_array(var->type)) == 16) {
+               for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
+                  int idx = var->data.location + i;
+                  shader->info.inputs_read_16bit |= BITFIELD64_BIT(idx);
+               }
             }
          }
       }
@@ -357,6 +363,7 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
    shader->info.outputs_read = 0;
    shader->info.patch_outputs_read = 0;
    shader->info.double_inputs_read = 0;
+   shader->info.inputs_read_16bit = 0;
    shader->info.patch_inputs_read = 0;
    shader->info.patch_outputs_written = 0;
    shader->info.system_values_read = 0;
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index bcb3f0fffa..016751de8d 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -55,6 +55,8 @@ typedef struct shader_info {
    uint64_t inputs_read;
    /* Which inputs are actually read and are double */
    uint64_t double_inputs_read;
+   /* Which inputs are actually read and are 16-bit type */
+   uint64_t inputs_read_16bit;
    /* Which outputs are actually written */
    uint64_t outputs_written;
    /* Which outputs are actually read */
-- 
2.14.3



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