[Mesa-dev] [PATCH v4 30/44] i965/compiler: includes 16-bit vertex input

Jose Maria Casanova Crespo jmcasanova at igalia.com
Thu Nov 30 02:57:10 UTC 2017


Includes the info about 16-bit vertex inputs coming from nir on brw VS
prog data, as we already do with 64-bit vertex input.

v2: Renamed half_inputs_read to inputs_read_16bit (Jason Ekstrand)
---
 src/intel/compiler/brw_compiler.h | 1 +
 src/intel/compiler/brw_vec4.cpp   | 1 +
 2 files changed, 2 insertions(+)

diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index 28aed83324..191dc8bd1d 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -961,6 +961,7 @@ struct brw_vs_prog_data {
 
    GLbitfield64 inputs_read;
    GLbitfield64 double_inputs_read;
+   GLbitfield64 inputs_read_16bit;
 
    unsigned nr_attribute_slots;
 
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 73c40ad600..d32b1e3302 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2771,6 +2771,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
 
    prog_data->inputs_read = shader->info.inputs_read;
    prog_data->double_inputs_read = shader->info.double_inputs_read;
+   prog_data->inputs_read_16bit = shader->info.inputs_read_16bit;
 
    brw_nir_lower_vs_inputs(shader, use_legacy_snorm_formula,
                            key->gl_attrib_wa_flags);
-- 
2.14.3



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