[Mesa-dev] V2 Initial GS NIR support for radeonsi

Timothy Arceri tarceri at itsqueeze.com
Thu Nov 30 04:47:41 UTC 2017


On 30/11/17 14:00, Dieter Nützel wrote:
> Hello Timo,
> 
> do you have a V3 handy...? ;-)

I haven't run piglit yet after rebasing so run at your own risk.

https://github.com/tarceri/Mesa.git radeonsi_nir_final


> 
> Greetings,
> Dieter
> 
> Am 23.11.2017 06:31, schrieb Timothy Arceri:
>> On 23/11/17 15:09, Dieter Nützel wrote:
>>> Am 22.11.2017 10:29, schrieb Timothy Arceri:
>>>> This series depends on [1] and [2].
>>>>
>>>> V2
>>>>  - use driver_location as per Nicolais suggestion
>>>>  - tidy ups as per Mareks suggestions
>>>>  - bug fixes (many more piglit tests now passing)
>>>>
>>>> [1] https://patchwork.freedesktop.org/series/34131/
>>>> [2] https://patchwork.freedesktop.org/series/34132/
>>>
>>> Hello Timothy,
>>>
>>> I could run Unigine_Heaven-4.0 (with tess disabled of course) and 
>>> Unigine_Valley-1.0 with all 3 together on my RX580.
>>> If I'll try to swith to wireframe, 'game' window disappeared (as 
>>> expected, too).
>>>
>>> SOURCE/Unigine_Valley-1.0> echo $R600_DEBUG
>>> nir
>>>
>>> So here is my
>>>
>>> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
>>>
>>> on all _3_ series.
>>
>> Cool. Thanks for testing.
>>
>>>
>>> GREAT work!
>>> Dieter


More information about the mesa-dev mailing list