[Mesa-dev] [PATCH v4 01/44] glsl: Add 16-bit types

Pohjolainen, Topi topi.pohjolainen at gmail.com
Thu Nov 30 09:25:58 UTC 2017


On Thu, Nov 30, 2017 at 03:07:45AM +0100, Jose Maria Casanova Crespo wrote:
> From: Eduardo Lima Mitev <elima at igalia.com>

Just a few style nits, see below.

> 
> Adds new INT16, UINT16 and FLOAT16 base types.
> 
> The corresponding GL types for half floats were reused from the
> AMD_gpu_shader_half_float extension. The int16 and uint16 types come from
> NV_gpu_shader_5 extension.
> 
> This adds the builtins and the lexer support.
> 
> To avoid a bunch of warnings due to cases not handled in switch, the
> new types have been added to a few places using same behavior as
> their 32-bit counterparts, except for a few trivial cases where they are
> already handled properly. Subsequent patches in this set will provide
> correct 16-bit implementations when needed.
> 
> v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type.
>     * Removed float16_t from builtin types.
>     * Don't copy 16-bit types as if they were 32-bit values in
>       copy_constant_to_storage().
>     * Use get_scalar_type() instead of adding a new custom switch
>       statement.
>     (Jason Ekstrand)
> v3: Use GL_FLOAT16_NV instead of GL_HALF_FLOAT for consistency
>     (Ilia Mirkin)
> v4: Add missing 16-bit base types support in glsl_to_nir (Eduardo Lima).
> 
> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
> Signed-off-by: Eduardo Lima <elima at igalia.com>
> Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
> Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
> ---
>  src/compiler/builtin_type_macros.h              | 26 +++++++
>  src/compiler/glsl/ast_to_hir.cpp                |  3 +
>  src/compiler/glsl/glsl_to_nir.cpp               |  6 +-
>  src/compiler/glsl/ir_clone.cpp                  |  3 +
>  src/compiler/glsl/link_uniform_initializers.cpp |  3 +
>  src/compiler/glsl/lower_buffer_access.cpp       |  3 +-
>  src/compiler/glsl_types.cpp                     | 93 ++++++++++++++++++++++++-
>  src/compiler/glsl_types.h                       | 10 ++-
>  src/mesa/program/ir_to_mesa.cpp                 |  6 ++
>  9 files changed, 145 insertions(+), 8 deletions(-)
> 
> diff --git a/src/compiler/builtin_type_macros.h b/src/compiler/builtin_type_macros.h
> index a275617b34..e3a1cd29c8 100644
> --- a/src/compiler/builtin_type_macros.h
> +++ b/src/compiler/builtin_type_macros.h
> @@ -62,6 +62,22 @@ DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
>  DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
>  DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
>  
> +DECL_TYPE(float16_t, GL_FLOAT16_NV,        GLSL_TYPE_FLOAT16, 1, 1)
> +DECL_TYPE(f16vec2,   GL_FLOAT16_VEC2_NV,   GLSL_TYPE_FLOAT16, 2, 1)
> +DECL_TYPE(f16vec3,   GL_FLOAT16_VEC3_NV,   GLSL_TYPE_FLOAT16, 3, 1)
> +DECL_TYPE(f16vec4,   GL_FLOAT16_VEC4_NV,   GLSL_TYPE_FLOAT16, 4, 1)
> +
> +DECL_TYPE(f16mat2,   GL_FLOAT16_MAT2_AMD,   GLSL_TYPE_FLOAT16, 2, 2)
> +DECL_TYPE(f16mat3,   GL_FLOAT16_MAT3_AMD,   GLSL_TYPE_FLOAT16, 3, 3)
> +DECL_TYPE(f16mat4,   GL_FLOAT16_MAT4_AMD,   GLSL_TYPE_FLOAT16, 4, 4)
> +
> +DECL_TYPE(f16mat2x3, GL_FLOAT16_MAT2x3_AMD, GLSL_TYPE_FLOAT16, 3, 2)
> +DECL_TYPE(f16mat2x4, GL_FLOAT16_MAT2x4_AMD, GLSL_TYPE_FLOAT16, 4, 2)
> +DECL_TYPE(f16mat3x2, GL_FLOAT16_MAT3x2_AMD, GLSL_TYPE_FLOAT16, 2, 3)
> +DECL_TYPE(f16mat3x4, GL_FLOAT16_MAT3x4_AMD, GLSL_TYPE_FLOAT16, 4, 3)
> +DECL_TYPE(f16mat4x2, GL_FLOAT16_MAT4x2_AMD, GLSL_TYPE_FLOAT16, 2, 4)
> +DECL_TYPE(f16mat4x3, GL_FLOAT16_MAT4x3_AMD, GLSL_TYPE_FLOAT16, 3, 4)
> +
>  DECL_TYPE(double,  GL_DOUBLE,        GLSL_TYPE_DOUBLE, 1, 1)
>  DECL_TYPE(dvec2,   GL_DOUBLE_VEC2,   GLSL_TYPE_DOUBLE, 2, 1)
>  DECL_TYPE(dvec3,   GL_DOUBLE_VEC3,   GLSL_TYPE_DOUBLE, 3, 1)
> @@ -88,6 +104,16 @@ DECL_TYPE(u64vec2,  GL_UNSIGNED_INT64_VEC2_ARB, GLSL_TYPE_UINT64, 2, 1)
>  DECL_TYPE(u64vec3,  GL_UNSIGNED_INT64_VEC3_ARB, GLSL_TYPE_UINT64, 3, 1)
>  DECL_TYPE(u64vec4,  GL_UNSIGNED_INT64_VEC4_ARB, GLSL_TYPE_UINT64, 4, 1)
>  
> +DECL_TYPE(int16_t,  GL_INT16_NV,      GLSL_TYPE_INT16, 1, 1)
> +DECL_TYPE(i16vec2,  GL_INT16_VEC2_NV, GLSL_TYPE_INT16, 2, 1)
> +DECL_TYPE(i16vec3,  GL_INT16_VEC3_NV, GLSL_TYPE_INT16, 3, 1)
> +DECL_TYPE(i16vec4,  GL_INT16_VEC4_NV, GLSL_TYPE_INT16, 4, 1)
> +
> +DECL_TYPE(uint16_t, GL_UNSIGNED_INT16_NV,      GLSL_TYPE_UINT16, 1, 1)
> +DECL_TYPE(u16vec2,  GL_UNSIGNED_INT16_VEC2_NV, GLSL_TYPE_UINT16, 2, 1)
> +DECL_TYPE(u16vec3,  GL_UNSIGNED_INT16_VEC3_NV, GLSL_TYPE_UINT16, 3, 1)
> +DECL_TYPE(u16vec4,  GL_UNSIGNED_INT16_VEC4_NV, GLSL_TYPE_UINT16, 4, 1)
> +
>  DECL_TYPE(sampler,           GL_SAMPLER_1D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_VOID)
>  DECL_TYPE(sampler1D,         GL_SAMPLER_1D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D,   0, 0, GLSL_TYPE_FLOAT)
>  DECL_TYPE(sampler2D,         GL_SAMPLER_2D,                   GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D,   0, 0, GLSL_TYPE_FLOAT)
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 5cdeb94720..7abb8199e1 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -1108,12 +1108,15 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1)
>  
>     switch (op0->type->base_type) {
>     case GLSL_TYPE_FLOAT:
> +   case GLSL_TYPE_FLOAT16:
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
>     case GLSL_TYPE_BOOL:
>     case GLSL_TYPE_DOUBLE:
>     case GLSL_TYPE_UINT64:
>     case GLSL_TYPE_INT64:
> +   case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_INT16:
>        return new(mem_ctx) ir_expression(operation, op0, op1);
>  
>     case GLSL_TYPE_ARRAY: {
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
> index d327f52be6..33ebc13edb 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -1378,13 +1378,15 @@ nir_visitor::evaluate_rvalue(ir_rvalue* ir)
>  static bool
>  type_is_float(glsl_base_type type)
>  {
> -   return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE;
> +   return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE
> +      || type == GLSL_TYPE_FLOAT16;

Just as a few lines later in type_is_signed(), "||" should go to the previous
line.

>  }
>  
>  static bool
>  type_is_signed(glsl_base_type type)
>  {
> -   return type == GLSL_TYPE_INT || type == GLSL_TYPE_INT64;
> +   return type == GLSL_TYPE_INT || type == GLSL_TYPE_INT64 ||
> +      type == GLSL_TYPE_INT16;
>  }
>  
>  void
> diff --git a/src/compiler/glsl/ir_clone.cpp b/src/compiler/glsl/ir_clone.cpp
> index 1213507089..f088b6aebd 100644
> --- a/src/compiler/glsl/ir_clone.cpp
> +++ b/src/compiler/glsl/ir_clone.cpp
> @@ -337,10 +337,13 @@ ir_constant::clone(void *mem_ctx, struct hash_table *ht) const
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
>     case GLSL_TYPE_FLOAT:
> +   case GLSL_TYPE_FLOAT16:
>     case GLSL_TYPE_DOUBLE:
>     case GLSL_TYPE_BOOL:
>     case GLSL_TYPE_UINT64:
>     case GLSL_TYPE_INT64:
> +   case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_INT16:
>     case GLSL_TYPE_SAMPLER:
>     case GLSL_TYPE_IMAGE:
>        return new(mem_ctx) ir_constant(this->type, &this->value);
> diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp
> index f70d9100e1..be3715cc1a 100644
> --- a/src/compiler/glsl/link_uniform_initializers.cpp
> +++ b/src/compiler/glsl/link_uniform_initializers.cpp
> @@ -81,6 +81,9 @@ copy_constant_to_storage(union gl_constant_value *storage,
>        case GLSL_TYPE_SUBROUTINE:
>        case GLSL_TYPE_FUNCTION:
>        case GLSL_TYPE_ERROR:
> +      case GLSL_TYPE_UINT16:
> +      case GLSL_TYPE_INT16:
> +      case GLSL_TYPE_FLOAT16:
>           /* All other types should have already been filtered by other
>            * paths in the caller.
>            */
> diff --git a/src/compiler/glsl/lower_buffer_access.cpp b/src/compiler/glsl/lower_buffer_access.cpp
> index fa6e5f5c06..db6e8e367b 100644
> --- a/src/compiler/glsl/lower_buffer_access.cpp
> +++ b/src/compiler/glsl/lower_buffer_access.cpp
> @@ -144,8 +144,7 @@ lower_buffer_access::emit_access(void *mem_ctx,
>        const unsigned matrix_stride =
>           link_calculate_matrix_stride(matrix_type, row_major, packing);
>  
> -      const glsl_type *deref_type = deref->type->is_float() ?
> -         glsl_type::float_type : glsl_type::double_type;
> +      const glsl_type *deref_type = deref->type->get_scalar_type();
>  
>        for (unsigned i = 0; i < deref->type->vector_elements; i++) {
>           ir_rvalue *chan_offset =
> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
> index 107a81f5e7..3cc5eb0495 100644
> --- a/src/compiler/glsl_types.cpp
> +++ b/src/compiler/glsl_types.cpp
> @@ -355,10 +355,16 @@ const glsl_type *glsl_type::get_base_type() const
>     switch (base_type) {
>     case GLSL_TYPE_UINT:
>        return uint_type;
> +   case GLSL_TYPE_UINT16:
> +      return uint16_t_type;
>     case GLSL_TYPE_INT:
>        return int_type;
> +   case GLSL_TYPE_INT16:
> +      return int16_t_type;
>     case GLSL_TYPE_FLOAT:
>        return float_type;
> +   case GLSL_TYPE_FLOAT16:
> +      return float16_t_type;
>     case GLSL_TYPE_DOUBLE:
>        return double_type;
>     case GLSL_TYPE_BOOL:
> @@ -385,10 +391,16 @@ const glsl_type *glsl_type::get_scalar_type() const
>     switch (type->base_type) {
>     case GLSL_TYPE_UINT:
>        return uint_type;
> +   case GLSL_TYPE_UINT16:
> +      return uint16_t_type;
>     case GLSL_TYPE_INT:
>        return int_type;
> +   case GLSL_TYPE_INT16:
> +      return int16_t_type;
>     case GLSL_TYPE_FLOAT:
>        return float_type;
> +   case GLSL_TYPE_FLOAT16:
> +      return float16_t_type;
>     case GLSL_TYPE_DOUBLE:
>        return double_type;
>     case GLSL_TYPE_BOOL:
> @@ -498,6 +510,18 @@ glsl_type::vec(unsigned components)
>     return ts[components - 1];
>  }
>  
> +const glsl_type *
> +glsl_type::f16vec(unsigned components)
> +{
> +   if (components == 0 || components > 4)
> +      return error_type;
> +
> +   static const glsl_type *const ts[] = {
> +      float16_t_type, f16vec2_type, f16vec3_type, f16vec4_type
> +   };
> +   return ts[components - 1];
> +}
> +
>  const glsl_type *
>  glsl_type::dvec(unsigned components)
>  {
> @@ -574,6 +598,31 @@ glsl_type::u64vec(unsigned components)
>     return ts[components - 1];
>  }
>  
> +const glsl_type *
> +glsl_type::i16vec(unsigned components)
> +{
> +   if (components == 0 || components > 4)
> +      return error_type;
> +
> +   static const glsl_type *const ts[] = {
> +      int16_t_type, i16vec2_type, i16vec3_type, i16vec4_type
> +   };
> +   return ts[components - 1];
> +}
> +
> +
> +const glsl_type *
> +glsl_type::u16vec(unsigned components)
> +{
> +   if (components == 0 || components > 4)
> +      return error_type;
> +
> +   static const glsl_type *const ts[] = {
> +      uint16_t_type, u16vec2_type, u16vec3_type, u16vec4_type
> +   };
> +   return ts[components - 1];
> +}
> +
>  const glsl_type *
>  glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
>  {
> @@ -593,6 +642,8 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
>           return ivec(rows);
>        case GLSL_TYPE_FLOAT:
>           return vec(rows);
> +      case GLSL_TYPE_FLOAT16:
> +         return f16vec(rows);
>        case GLSL_TYPE_DOUBLE:
>           return dvec(rows);
>        case GLSL_TYPE_BOOL:
> @@ -601,11 +652,17 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
>           return u64vec(rows);
>        case GLSL_TYPE_INT64:
>           return i64vec(rows);
> +      case GLSL_TYPE_UINT16:
> +         return u16vec(rows);
> +      case GLSL_TYPE_INT16:
> +         return i16vec(rows);
>        default:
>           return error_type;
>        }
>     } else {
> -      if ((base_type != GLSL_TYPE_FLOAT && base_type != GLSL_TYPE_DOUBLE) || (rows == 1))
> +      if ((base_type != GLSL_TYPE_FLOAT &&
> +           base_type != GLSL_TYPE_DOUBLE &&
> +           base_type != GLSL_TYPE_FLOAT16) || (rows == 1))
>           return error_type;
>  
>        /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
> @@ -619,7 +676,8 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
>         */
>  #define IDX(c,r) (((c-1)*3) + (r-1))
>  
> -      if (base_type == GLSL_TYPE_DOUBLE) {
> +      switch (base_type) {
> +      case GLSL_TYPE_DOUBLE: {
>           switch (IDX(columns, rows)) {
>           case IDX(2,2): return dmat2_type;
>           case IDX(2,3): return dmat2x3_type;
> @@ -632,7 +690,8 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
>           case IDX(4,4): return dmat4_type;
>           default: return error_type;
>           }
> -      } else {
> +      }
> +      case GLSL_TYPE_FLOAT: {
>           switch (IDX(columns, rows)) {
>           case IDX(2,2): return mat2_type;
>           case IDX(2,3): return mat2x3_type;
> @@ -646,6 +705,22 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
>           default: return error_type;
>           }
>        }
> +      case GLSL_TYPE_FLOAT16: {
> +         switch (IDX(columns, rows)) {
> +         case IDX(2,2): return f16mat2_type;
> +         case IDX(2,3): return f16mat2x3_type;
> +         case IDX(2,4): return f16mat2x4_type;
> +         case IDX(3,2): return f16mat3x2_type;
> +         case IDX(3,3): return f16mat3_type;
> +         case IDX(3,4): return f16mat3x4_type;
> +         case IDX(4,2): return f16mat4x2_type;
> +         case IDX(4,3): return f16mat4x3_type;
> +         case IDX(4,4): return f16mat4_type;
> +         default: return error_type;
> +         }
> +      }
> +      default: return error_type;
> +      }
>     }
>  
>     assert(!"Should not get here.");
> @@ -1282,7 +1357,10 @@ glsl_type::component_slots() const
>     switch (this->base_type) {
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
> +   case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_INT16:
>     case GLSL_TYPE_FLOAT:
> +   case GLSL_TYPE_FLOAT16:
>     case GLSL_TYPE_BOOL:
>        return this->components();
>  
> @@ -1371,7 +1449,10 @@ glsl_type::uniform_locations() const
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
>     case GLSL_TYPE_FLOAT:
> +   case GLSL_TYPE_FLOAT16:
>     case GLSL_TYPE_DOUBLE:
> +   case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_INT16:
>     case GLSL_TYPE_UINT64:
>     case GLSL_TYPE_INT64:
>     case GLSL_TYPE_BOOL:
> @@ -1401,8 +1482,11 @@ glsl_type::varying_count() const
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
>     case GLSL_TYPE_FLOAT:
> +   case GLSL_TYPE_FLOAT16:
>     case GLSL_TYPE_DOUBLE:
>     case GLSL_TYPE_BOOL:
> +   case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_INT16:
>     case GLSL_TYPE_UINT64:
>     case GLSL_TYPE_INT64:
>        return 1;
> @@ -1974,7 +2058,10 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
>     switch (this->base_type) {
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
> +   case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_INT16:
>     case GLSL_TYPE_FLOAT:
> +   case GLSL_TYPE_FLOAT16:
>     case GLSL_TYPE_BOOL:
>     case GLSL_TYPE_SAMPLER:
>     case GLSL_TYPE_IMAGE:
> diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
> index 0cb0f9ee8a..ee8aa71c75 100644
> --- a/src/compiler/glsl_types.h
> +++ b/src/compiler/glsl_types.h
> @@ -61,7 +61,10 @@ enum glsl_base_type {
>     GLSL_TYPE_UINT = 0,
>     GLSL_TYPE_INT,
>     GLSL_TYPE_FLOAT,
> +   GLSL_TYPE_FLOAT16,
>     GLSL_TYPE_DOUBLE,
> +   GLSL_TYPE_UINT16,
> +   GLSL_TYPE_INT16,
>     GLSL_TYPE_UINT64,
>     GLSL_TYPE_INT64,
>     GLSL_TYPE_BOOL,
> @@ -252,12 +255,15 @@ public:
>      * @{
>      */
>     static const glsl_type *vec(unsigned components);
> +   static const glsl_type *f16vec(unsigned components);
>     static const glsl_type *dvec(unsigned components);
>     static const glsl_type *ivec(unsigned components);
>     static const glsl_type *uvec(unsigned components);
>     static const glsl_type *bvec(unsigned components);
>     static const glsl_type *i64vec(unsigned components);
>     static const glsl_type *u64vec(unsigned components);
> +   static const glsl_type *i16vec(unsigned components);
> +   static const glsl_type *u16vec(unsigned components);
>     /**@}*/
>  
>     /**
> @@ -487,7 +493,9 @@ public:
>     bool is_matrix() const
>     {
>        /* GLSL only has float matrices. */
> -      return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || base_type == GLSL_TYPE_DOUBLE);
> +      return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT
> +                                      || base_type == GLSL_TYPE_DOUBLE
> +                                      || base_type == GLSL_TYPE_FLOAT16);

Similarly here, style elsewhere places "||" to the previous line.

>     }
>  
>     /**
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index aa8b6d7084..ea74539cd7 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -507,7 +507,10 @@ storage_type_size(const struct glsl_type *type, bool bindless)
>     switch (type->base_type) {
>     case GLSL_TYPE_UINT:
>     case GLSL_TYPE_INT:
> +   case GLSL_TYPE_UINT16:
> +   case GLSL_TYPE_INT16:
>     case GLSL_TYPE_FLOAT:
> +   case GLSL_TYPE_FLOAT16:
>     case GLSL_TYPE_BOOL:
>        if (type->is_matrix()) {
>  	 return type->matrix_columns;
> @@ -2531,6 +2534,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
>                 dmul *= 2;
>              /* fallthrough */
>           case GLSL_TYPE_UINT:
> +         case GLSL_TYPE_UINT16:
>              assert(ctx->Const.NativeIntegers);
>              format = uniform_native;
>              columns = 1;
> @@ -2540,6 +2544,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
>                 dmul *= 2;
>              /* fallthrough */
>           case GLSL_TYPE_INT:
> +         case GLSL_TYPE_INT16:
>              format =
>                 (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
>              columns = 1;
> @@ -2549,6 +2554,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
>                 dmul *= 2;
>              /* fallthrough */
>           case GLSL_TYPE_FLOAT:
> +         case GLSL_TYPE_FLOAT16:
>              format = uniform_native;
>              columns = storage->type->matrix_columns;
>              break;
> -- 
> 2.14.3
> 
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> mesa-dev at lists.freedesktop.org
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