[Mesa-dev] [PATCH v2 06/25] mesa/shaderapi: add a getter for GL_SPIR_V_BINARY_ARB

Eduardo Lima Mitev elima at igalia.com
Thu Nov 30 17:28:19 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

v2: Use the 'spirv_data' member of gl_shader instead of a
   dedicated flag. (Timothy Arceri)
---
 src/mesa/main/shaderapi.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 24058e5ee2e..3ac1419b7ee 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -961,6 +961,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
    case GL_SHADER_SOURCE_LENGTH:
       *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
       break;
+   case GL_SPIR_V_BINARY_ARB:
+      *params = (shader->spirv_data != NULL);
+      break;
    default:
       _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
       return;
-- 
2.15.0



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