[Mesa-dev] [PATCH v2 06/25] mesa/shaderapi: add a getter for GL_SPIR_V_BINARY_ARB
Ian Romanick
idr at freedesktop.org
Thu Nov 30 23:57:07 UTC 2017
This patch is
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
On 11/30/2017 09:28 AM, Eduardo Lima Mitev wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> v2: Use the 'spirv_data' member of gl_shader instead of a
> dedicated flag. (Timothy Arceri)
> ---
> src/mesa/main/shaderapi.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 24058e5ee2e..3ac1419b7ee 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -961,6 +961,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
> case GL_SHADER_SOURCE_LENGTH:
> *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
> break;
> + case GL_SPIR_V_BINARY_ARB:
> + *params = (shader->spirv_data != NULL);
> + break;
> default:
> _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
> return;
>
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