[Mesa-dev] [PATCH v2 07/25] mesa: refuse to compile SPIR-V shaders or link mixed shaders

Ian Romanick idr at freedesktop.org
Thu Nov 30 23:57:36 UTC 2017


On 11/30/2017 09:28 AM, Eduardo Lima Mitev wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> 
> Note that gl_shader::CompileStatus will also indicate whether a shader
> has been successfully specialized.
> 
> v2: Use the 'spirv_data' member of gl_shader to know if it is a SPIR-V
>    shader, instead of a dedicated flag. (Timothy Arceri)
> ---
>  src/mesa/main/shaderapi.c       | 12 ++++++++++++
>  src/mesa/program/ir_to_mesa.cpp | 17 ++++++++++++++++-
>  2 files changed, 28 insertions(+), 1 deletion(-)
> 
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 3ac1419b7ee..251c876ada8 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1092,6 +1092,18 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
>     if (!sh)
>        return;
>  
> +   /* The GL_ARB_gl_spirv spec says:
> +    *
> +    *    "Add a new error for the CompileShader command:
> +    *
> +    *      An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
> +    *      state of <shader> is TRUE."
> +    */
> +   if (sh->spirv_data) {
> +      _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
> +      return;
> +   }
> +
>     if (!sh->Source) {
>        /* If the user called glCompileShader without first calling
>         * glShaderSource, we should fail to compile, but not raise a GL_ERROR.
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index aa8b6d7084b..047f5b38f71 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -3077,6 +3077,7 @@ void
>  _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>  {
>     unsigned int i;
> +   GLboolean spirv;

Use bool.  With that fixed, this patch is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

>  
>     _mesa_clear_shader_program_data(ctx, prog);
>  
> @@ -3086,7 +3087,21 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>  
>     for (i = 0; i < prog->NumShaders; i++) {
>        if (!prog->Shaders[i]->CompileStatus) {
> -	 linker_error(prog, "linking with uncompiled shader");
> +	 linker_error(prog, "linking with uncompiled/unspecialized shader");
> +      }
> +
> +      if (!i) {
> +         spirv = (prog->Shaders[i]->spirv_data != NULL);
> +      } else if (spirv && !prog->Shaders[i]->spirv_data) {
> +         /* The GL_ARB_gl_spirv spec adds a new bullet point to the list of
> +          * reasons LinkProgram can fail:
> +          *
> +          *    "All the shader objects attached to <program> do not have the
> +          *     same value for the SPIR_V_BINARY_ARB state."
> +          */
> +         linker_error(prog,
> +                      "not all attached shaders have the same "
> +                      "SPIR_V_BINARY_ARB state");
>        }
>     }
>  
> 



More information about the mesa-dev mailing list