[Mesa-dev] [PATCH v2 07/25] mesa: refuse to compile SPIR-V shaders or link mixed shaders
Eduardo Lima Mitev
elima at igalia.com
Thu Nov 30 17:28:20 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Note that gl_shader::CompileStatus will also indicate whether a shader
has been successfully specialized.
v2: Use the 'spirv_data' member of gl_shader to know if it is a SPIR-V
shader, instead of a dedicated flag. (Timothy Arceri)
---
src/mesa/main/shaderapi.c | 12 ++++++++++++
src/mesa/program/ir_to_mesa.cpp | 17 ++++++++++++++++-
2 files changed, 28 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 3ac1419b7ee..251c876ada8 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1092,6 +1092,18 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh)
if (!sh)
return;
+ /* The GL_ARB_gl_spirv spec says:
+ *
+ * "Add a new error for the CompileShader command:
+ *
+ * An INVALID_OPERATION error is generated if the SPIR_V_BINARY_ARB
+ * state of <shader> is TRUE."
+ */
+ if (sh->spirv_data) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glCompileShader(SPIR-V)");
+ return;
+ }
+
if (!sh->Source) {
/* If the user called glCompileShader without first calling
* glShaderSource, we should fail to compile, but not raise a GL_ERROR.
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index aa8b6d7084b..047f5b38f71 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3077,6 +3077,7 @@ void
_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
unsigned int i;
+ GLboolean spirv;
_mesa_clear_shader_program_data(ctx, prog);
@@ -3086,7 +3087,21 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
for (i = 0; i < prog->NumShaders; i++) {
if (!prog->Shaders[i]->CompileStatus) {
- linker_error(prog, "linking with uncompiled shader");
+ linker_error(prog, "linking with uncompiled/unspecialized shader");
+ }
+
+ if (!i) {
+ spirv = (prog->Shaders[i]->spirv_data != NULL);
+ } else if (spirv && !prog->Shaders[i]->spirv_data) {
+ /* The GL_ARB_gl_spirv spec adds a new bullet point to the list of
+ * reasons LinkProgram can fail:
+ *
+ * "All the shader objects attached to <program> do not have the
+ * same value for the SPIR_V_BINARY_ARB state."
+ */
+ linker_error(prog,
+ "not all attached shaders have the same "
+ "SPIR_V_BINARY_ARB state");
}
}
--
2.15.0
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