[Mesa-dev] [PATCH] radeonsi: add performance thresholds for CP DMA, decrease it for clears

Marek Olšák maraeo at gmail.com
Sat Oct 7 18:56:17 UTC 2017


From: Marek Olšák <marek.olsak at amd.com>

The first one isn't used yet.
---
 src/gallium/drivers/radeonsi/si_cp_dma.c | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_cp_dma.c b/src/gallium/drivers/radeonsi/si_cp_dma.c
index 064f6c0..97adc27 100644
--- a/src/gallium/drivers/radeonsi/si_cp_dma.c
+++ b/src/gallium/drivers/radeonsi/si_cp_dma.c
@@ -21,20 +21,26 @@
  * USE OR OTHER DEALINGS IN THE SOFTWARE.
  *
  * Authors:
  *      Marek Olšák <maraeo at gmail.com>
  */
 
 #include "si_pipe.h"
 #include "sid.h"
 #include "radeon/r600_cs.h"
 
+/* Recommended maximum sizes for optimal performance.
+ * Fall back to compute or SDMA if the size is greater.
+ */
+#define CP_DMA_COPY_PERF_THRESHOLD	(64 * 1024) /* copied from Vulkan */
+#define CP_DMA_CLEAR_PERF_THRESHOLD	(32 * 1024) /* guess (clear is much slower) */
+
 /* Set this if you want the ME to wait until CP DMA is done.
  * It should be set on the last CP DMA packet. */
 #define CP_DMA_SYNC		(1 << 0)
 
 /* Set this if the source data was used as a destination in a previous CP DMA
  * packet. It's for preventing a read-after-write (RAW) hazard between two
  * CP DMA packets. */
 #define CP_DMA_RAW_WAIT		(1 << 1)
 #define CP_DMA_USE_L2		(1 << 2) /* CIK+ */
 #define CP_DMA_CLEAR		(1 << 3)
@@ -223,21 +229,21 @@ static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
 	util_range_add(&rdst->valid_buffer_range, offset,
 		       offset + dma_clear_size);
 
 	/* dma_clear_buffer can use clear_buffer on failure. Make sure that
 	 * doesn't happen. We don't want an infinite recursion: */
 	if (sctx->b.dma.cs &&
 	    !(dst->flags & PIPE_RESOURCE_FLAG_SPARSE) &&
 	    (offset % 4 == 0) &&
 	    /* CP DMA is very slow. Always use SDMA for big clears. This
 	     * alone improves DeusEx:MD performance by 70%. */
-	    (size > 128 * 1024 ||
+	    (size > CP_DMA_CLEAR_PERF_THRESHOLD ||
 	     /* Buffers not used by the GFX IB yet will be cleared by SDMA.
 	      * This happens to move most buffer clears to SDMA, including
 	      * DCC and CMASK clears, because pipe->clear clears them before
 	      * si_emit_framebuffer_state (in a draw call) adds them.
 	      * For example, DeusEx:MD has 21 buffer clears per frame and all
 	      * of them are moved to SDMA thanks to this. */
 	     !ws->cs_is_buffer_referenced(sctx->b.gfx.cs, rdst->buf,
 				          RADEON_USAGE_READWRITE))) {
 		sctx->b.dma_clear_buffer(ctx, dst, offset, dma_clear_size, value);
 
-- 
2.7.4



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