[Mesa-dev] [PATCH] radeonsi: add performance thresholds for CP DMA, decrease it for clears
Nicolai Hähnle
nhaehnle at gmail.com
Mon Oct 9 13:09:10 UTC 2017
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
On 07.10.2017 20:56, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> The first one isn't used yet.
> ---
> src/gallium/drivers/radeonsi/si_cp_dma.c | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_cp_dma.c b/src/gallium/drivers/radeonsi/si_cp_dma.c
> index 064f6c0..97adc27 100644
> --- a/src/gallium/drivers/radeonsi/si_cp_dma.c
> +++ b/src/gallium/drivers/radeonsi/si_cp_dma.c
> @@ -21,20 +21,26 @@
> * USE OR OTHER DEALINGS IN THE SOFTWARE.
> *
> * Authors:
> * Marek Olšák <maraeo at gmail.com>
> */
>
> #include "si_pipe.h"
> #include "sid.h"
> #include "radeon/r600_cs.h"
>
> +/* Recommended maximum sizes for optimal performance.
> + * Fall back to compute or SDMA if the size is greater.
> + */
> +#define CP_DMA_COPY_PERF_THRESHOLD (64 * 1024) /* copied from Vulkan */
> +#define CP_DMA_CLEAR_PERF_THRESHOLD (32 * 1024) /* guess (clear is much slower) */
> +
> /* Set this if you want the ME to wait until CP DMA is done.
> * It should be set on the last CP DMA packet. */
> #define CP_DMA_SYNC (1 << 0)
>
> /* Set this if the source data was used as a destination in a previous CP DMA
> * packet. It's for preventing a read-after-write (RAW) hazard between two
> * CP DMA packets. */
> #define CP_DMA_RAW_WAIT (1 << 1)
> #define CP_DMA_USE_L2 (1 << 2) /* CIK+ */
> #define CP_DMA_CLEAR (1 << 3)
> @@ -223,21 +229,21 @@ static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
> util_range_add(&rdst->valid_buffer_range, offset,
> offset + dma_clear_size);
>
> /* dma_clear_buffer can use clear_buffer on failure. Make sure that
> * doesn't happen. We don't want an infinite recursion: */
> if (sctx->b.dma.cs &&
> !(dst->flags & PIPE_RESOURCE_FLAG_SPARSE) &&
> (offset % 4 == 0) &&
> /* CP DMA is very slow. Always use SDMA for big clears. This
> * alone improves DeusEx:MD performance by 70%. */
> - (size > 128 * 1024 ||
> + (size > CP_DMA_CLEAR_PERF_THRESHOLD ||
> /* Buffers not used by the GFX IB yet will be cleared by SDMA.
> * This happens to move most buffer clears to SDMA, including
> * DCC and CMASK clears, because pipe->clear clears them before
> * si_emit_framebuffer_state (in a draw call) adds them.
> * For example, DeusEx:MD has 21 buffer clears per frame and all
> * of them are moved to SDMA thanks to this. */
> !ws->cs_is_buffer_referenced(sctx->b.gfx.cs, rdst->buf,
> RADEON_USAGE_READWRITE))) {
> sctx->b.dma_clear_buffer(ctx, dst, offset, dma_clear_size, value);
>
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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