[Mesa-dev] [PATCH 0/6] Prehash all the things
Dieter Nützel
Dieter at nuetzel-hh.de
Mon Oct 9 12:02:07 UTC 2017
Hello Thomas,
now, that you have write commit 'only' this one is missing.
Maybe you have time for this.
Latest version do not apply any longer.
Wende an: util: Avoid computing hash twice in string_to_uint_map
error: src/util/string_to_uint_map.h ist nicht im Index
Anwendung des Patches fehlgeschlagen bei 0006 util: Avoid computing hash
twice in string_to_uint_map
Greetings,
Dieter
Am 19.06.2017 18:09, schrieb Dieter Nützel:
> Ping!
>
> Any news, reviews --- anyone?
>
> I'm running this all day without a hitch.
>
> Cheers,
> Dieter
>
> Am 23.05.2017 05:40, schrieb Dieter Nützel:
>> For the series:
>>
>> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
>>
>> on radeonsi/RX580
>>
>> Unigine_Heaven-4.0, Unigine_Valley-1.0, Unigine_Superposition-1.0,
>> LS2015 (Wine-staging), Mesa-demos (objviewer)
>>
>> Dieter
>>
>> Am 22.05.2017 20:55, schrieb Thomas Helland:
>>> While this doesn't prehash all the things, it does switch quite a lot
>>> of places from doing a search and then a subsequent insert to first
>>> hash the key, and then use this hash when searching / inserting.
>>> While our new pointer hashing function remedied much of our overhead
>>> hashing pointers, there is still more to gain here. This cuts
>>> executed
>>> instructions / task-clock by about 0.5% on a shader-db run on my i965
>>> running machine. While that's not a lot, it is still a nice little
>>> improvement on the way to less overhead. The changes should also be
>>> fairly trivial, so it's not much of a burden.
>>>
>>> Thomas Helland (6):
>>> glsl: Prehash in refcount hash table to reduce hashing
>>> nir: Prehash in instr_set to avoid hashing twice
>>> glsl: Prehash in constant propagation
>>> glsl: Prehash in constant variable pass to avoid hashing twice
>>> glsl: Prehash to avoid computing the hash twice
>>> util: Avoid computing hash twice in string_to_uint_map
>>>
>>> src/compiler/glsl/ir_variable_refcount.cpp | 7 +++++--
>>> src/compiler/glsl/opt_constant_propagation.cpp | 8 +++++---
>>> src/compiler/glsl/opt_constant_variable.cpp | 6 ++++--
>>> src/compiler/glsl/opt_copy_propagation_elements.cpp | 7 +++++--
>>> src/compiler/nir/nir_instr_set.c | 7 +++++--
>>> src/util/string_to_uint_map.h | 9 ++++++---
>>> 6 files changed, 30 insertions(+), 14 deletions(-)
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