[Mesa-dev] [PATCH 2/6] nir: add glsl_channel_type() helper

Eric Anholt eric at anholt.net
Mon Oct 9 22:11:33 UTC 2017


Timothy Arceri <tarceri at itsqueeze.com> writes:

> ---
>  src/compiler/nir_types.cpp | 29 +++++++++++++++++++++++++++++
>  src/compiler/nir_types.h   |  2 ++
>  2 files changed, 31 insertions(+)
>
> diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
> index b0d84aae384..44c4b5d60cf 100644
> --- a/src/compiler/nir_types.cpp
> +++ b/src/compiler/nir_types.cpp
> @@ -397,3 +397,32 @@ glsl_transposed_type(const struct glsl_type *type)
>     return glsl_type::get_instance(type->base_type, type->matrix_columns,
>                                    type->vector_elements);
>  }
> +
> +const glsl_type *
> +glsl_channel_type(const glsl_type *t)
> +{
> +
> +   if (glsl_type_is_array(t)) {
> +      const glsl_type *base = glsl_channel_type(glsl_get_array_element(t));
> +      return glsl_array_type(base, glsl_get_length(t));
> +   } else {
> +      switch (glsl_get_base_type(t)) {
> +      case GLSL_TYPE_UINT:
> +         return glsl_uint_type();
> +      case GLSL_TYPE_INT:
> +         return glsl_int_type();
> +      case GLSL_TYPE_FLOAT:
> +         return glsl_float_type();
> +      case GLSL_TYPE_BOOL:
> +         return glsl_bool_type();
> +      case GLSL_TYPE_DOUBLE:
> +         return glsl_double_type();
> +      case GLSL_TYPE_UINT64:
> +         return glsl_uint64_t_type();
> +      case GLSL_TYPE_INT64:
> +         return glsl_int64_t_type();
> +      default:
> +         unreachable("Unhandled base type glsl_channel_type()");
> +      }
> +   }

It looks like the glsl_type_is_array() case could just be in the switch
statement under GLSL_TYPE_ARRAY.  Either way,

Reviewed-by: Eric Anholt <eric at anholt.net>
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