[Mesa-dev] [PATCH 2/6] nir: add glsl_channel_type() helper

Timothy Arceri tarceri at itsqueeze.com
Fri Oct 6 02:14:25 UTC 2017


---
 src/compiler/nir_types.cpp | 29 +++++++++++++++++++++++++++++
 src/compiler/nir_types.h   |  2 ++
 2 files changed, 31 insertions(+)

diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index b0d84aae384..44c4b5d60cf 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -397,3 +397,32 @@ glsl_transposed_type(const struct glsl_type *type)
    return glsl_type::get_instance(type->base_type, type->matrix_columns,
                                   type->vector_elements);
 }
+
+const glsl_type *
+glsl_channel_type(const glsl_type *t)
+{
+
+   if (glsl_type_is_array(t)) {
+      const glsl_type *base = glsl_channel_type(glsl_get_array_element(t));
+      return glsl_array_type(base, glsl_get_length(t));
+   } else {
+      switch (glsl_get_base_type(t)) {
+      case GLSL_TYPE_UINT:
+         return glsl_uint_type();
+      case GLSL_TYPE_INT:
+         return glsl_int_type();
+      case GLSL_TYPE_FLOAT:
+         return glsl_float_type();
+      case GLSL_TYPE_BOOL:
+         return glsl_bool_type();
+      case GLSL_TYPE_DOUBLE:
+         return glsl_double_type();
+      case GLSL_TYPE_UINT64:
+         return glsl_uint64_t_type();
+      case GLSL_TYPE_INT64:
+         return glsl_int64_t_type();
+      default:
+         unreachable("Unhandled base type glsl_channel_type()");
+      }
+   }
+}
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index d9a9513b9f4..9f398b92786 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -163,6 +163,8 @@ const struct glsl_type * glsl_function_type(const struct glsl_type *return_type,
 
 const struct glsl_type *glsl_transposed_type(const struct glsl_type *type);
 
+const struct glsl_type *glsl_channel_type(const struct glsl_type *type);
+
 #ifdef __cplusplus
 }
 #endif
-- 
2.13.6



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