[Mesa-dev] [PATCH 2/6] nir: add glsl_channel_type() helper
Timothy Arceri
tarceri at itsqueeze.com
Fri Oct 6 02:14:25 UTC 2017
---
src/compiler/nir_types.cpp | 29 +++++++++++++++++++++++++++++
src/compiler/nir_types.h | 2 ++
2 files changed, 31 insertions(+)
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index b0d84aae384..44c4b5d60cf 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -397,3 +397,32 @@ glsl_transposed_type(const struct glsl_type *type)
return glsl_type::get_instance(type->base_type, type->matrix_columns,
type->vector_elements);
}
+
+const glsl_type *
+glsl_channel_type(const glsl_type *t)
+{
+
+ if (glsl_type_is_array(t)) {
+ const glsl_type *base = glsl_channel_type(glsl_get_array_element(t));
+ return glsl_array_type(base, glsl_get_length(t));
+ } else {
+ switch (glsl_get_base_type(t)) {
+ case GLSL_TYPE_UINT:
+ return glsl_uint_type();
+ case GLSL_TYPE_INT:
+ return glsl_int_type();
+ case GLSL_TYPE_FLOAT:
+ return glsl_float_type();
+ case GLSL_TYPE_BOOL:
+ return glsl_bool_type();
+ case GLSL_TYPE_DOUBLE:
+ return glsl_double_type();
+ case GLSL_TYPE_UINT64:
+ return glsl_uint64_t_type();
+ case GLSL_TYPE_INT64:
+ return glsl_int64_t_type();
+ default:
+ unreachable("Unhandled base type glsl_channel_type()");
+ }
+ }
+}
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index d9a9513b9f4..9f398b92786 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -163,6 +163,8 @@ const struct glsl_type * glsl_function_type(const struct glsl_type *return_type,
const struct glsl_type *glsl_transposed_type(const struct glsl_type *type);
+const struct glsl_type *glsl_channel_type(const struct glsl_type *type);
+
#ifdef __cplusplus
}
#endif
--
2.13.6
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