[Mesa-dev] [PATCH 2/2] st/mesa: don't assign prog->ShadowSamplers

Marek Olšák maraeo at gmail.com
Tue Oct 10 17:32:11 UTC 2017


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Fri, Oct 6, 2017 at 10:39 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> It's not used, and the assignment for the TGSI case was incorrect
> for sampler arrays.
> ---
>  src/mesa/state_tracker/st_glsl_to_nir.cpp  | 1 -
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ----
>  2 files changed, 5 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 06a8ee8c612..5a439aaf92a 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -428,21 +428,20 @@ st_nir_get_mesa_program(struct gl_context *ctx,
>
>     if (ctx->_Shader->Flags & GLSL_DUMP) {
>        _mesa_log("\n");
>        _mesa_log("GLSL IR for linked %s program %d:\n",
>               _mesa_shader_stage_to_string(shader->Stage),
>               shader_program->Name);
>        _mesa_print_ir(_mesa_get_log_file(), shader->ir, NULL);
>        _mesa_log("\n\n");
>     }
>
> -   prog->ShadowSamplers = shader->shadow_samplers;
>     prog->ExternalSamplersUsed = gl_external_samplers(prog);
>     _mesa_update_shader_textures_used(shader_program, prog);
>
>     /* Avoid reallocation of the program parameter list, because the uniform
>      * storage is only associated with the original parameter list.
>      * This should be enough for Bitmap and DrawPixels constants.
>      */
>     _mesa_reserve_parameter_storage(prog->Parameters, 8);
>
>     /* This has to be done last.  Any operation the can cause
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 4b365c84817..1cfc9d963dc 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -4468,24 +4468,20 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
>        if (inst->info->is_tex) {
>           for (int i = 0; i < inst->sampler_array_size; i++) {
>              unsigned idx = inst->sampler_base + i;
>              v->samplers_used |= 1u << idx;
>
>              debug_assert(idx < (int)ARRAY_SIZE(v->sampler_types));
>              v->sampler_types[idx] = inst->tex_type;
>              v->sampler_targets[idx] =
>                 st_translate_texture_target(inst->tex_target, inst->tex_shadow);
>
> -            if (inst->tex_shadow) {
> -               prog->ShadowSamplers |= 1 << (inst->resource.index + i);
> -            }
> -
>              if (inst->op == TGSI_OPCODE_TXF || inst->op == TGSI_OPCODE_TXF_LZ) {
>                 prog->TexelFetchSamplers |= 1u << idx;
>              }
>           }
>        }
>
>        if (inst->tex_target == TEXTURE_EXTERNAL_INDEX)
>           prog->ExternalSamplersUsed |= 1 << inst->resource.index;
>
>        if (inst->resource.file != PROGRAM_UNDEFINED && (
> --
> 2.11.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev


More information about the mesa-dev mailing list