[Mesa-dev] [PATCH 2/2] st/mesa: don't assign prog->ShadowSamplers
Marek Olšák
maraeo at gmail.com
Tue Oct 10 17:32:11 UTC 2017
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Marek
On Fri, Oct 6, 2017 at 10:39 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> It's not used, and the assignment for the TGSI case was incorrect
> for sampler arrays.
> ---
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 1 -
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ----
> 2 files changed, 5 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 06a8ee8c612..5a439aaf92a 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -428,21 +428,20 @@ st_nir_get_mesa_program(struct gl_context *ctx,
>
> if (ctx->_Shader->Flags & GLSL_DUMP) {
> _mesa_log("\n");
> _mesa_log("GLSL IR for linked %s program %d:\n",
> _mesa_shader_stage_to_string(shader->Stage),
> shader_program->Name);
> _mesa_print_ir(_mesa_get_log_file(), shader->ir, NULL);
> _mesa_log("\n\n");
> }
>
> - prog->ShadowSamplers = shader->shadow_samplers;
> prog->ExternalSamplersUsed = gl_external_samplers(prog);
> _mesa_update_shader_textures_used(shader_program, prog);
>
> /* Avoid reallocation of the program parameter list, because the uniform
> * storage is only associated with the original parameter list.
> * This should be enough for Bitmap and DrawPixels constants.
> */
> _mesa_reserve_parameter_storage(prog->Parameters, 8);
>
> /* This has to be done last. Any operation the can cause
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 4b365c84817..1cfc9d963dc 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -4468,24 +4468,20 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
> if (inst->info->is_tex) {
> for (int i = 0; i < inst->sampler_array_size; i++) {
> unsigned idx = inst->sampler_base + i;
> v->samplers_used |= 1u << idx;
>
> debug_assert(idx < (int)ARRAY_SIZE(v->sampler_types));
> v->sampler_types[idx] = inst->tex_type;
> v->sampler_targets[idx] =
> st_translate_texture_target(inst->tex_target, inst->tex_shadow);
>
> - if (inst->tex_shadow) {
> - prog->ShadowSamplers |= 1 << (inst->resource.index + i);
> - }
> -
> if (inst->op == TGSI_OPCODE_TXF || inst->op == TGSI_OPCODE_TXF_LZ) {
> prog->TexelFetchSamplers |= 1u << idx;
> }
> }
> }
>
> if (inst->tex_target == TEXTURE_EXTERNAL_INDEX)
> prog->ExternalSamplersUsed |= 1 << inst->resource.index;
>
> if (inst->resource.file != PROGRAM_UNDEFINED && (
> --
> 2.11.0
>
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