[Mesa-dev] [PATCH] mesa: fix texture updates for ATI_fragment_shader
Timothy Arceri
tarceri at itsqueeze.com
Sun Oct 15 23:59:38 UTC 2017
On 16/10/17 04:10, Miklós Máté wrote:
> Hi,
>
> I'd like to ask you to revert this change.
>
> As Ian Romanick pointed out this makes ATI_fs behave like ARB_fp,
> however there is a major difference between the two: with ATI_fs there
> is no way of knowing the texture targets until the draw call. When an
> ATI_fs is created, st_init_atifs_prog() sets every texture target to
> TEXTURE_2D_BIT, and st_fixup_atifs() sets the correct one, but
> unfortunately _mesa_update_texture_state() is called between them. After
> this patch update_program_texture_state() validates the texture targets
> to match the bound texture units, and thus rejects sampling from cube
> maps. This results in broken rendering in Knights of the Old Republic.
Before reverting anything are you able to create a piglit test that
reproduces the issue, so that this doesn't get broken again in future?
Ideally we would have one for the crash Marek is seeing also.
>
> MM
>
> On 27/09/17 17:39, Marek Olšák wrote:
>> From: Marek Olšák <marek.olsak at amd.com>
>>
>> ---
>> src/mesa/main/texstate.c | 8 +++++---
>> 1 file changed, 5 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
>> index 269e291..edd2253 100644
>> --- a/src/mesa/main/texstate.c
>> +++ b/src/mesa/main/texstate.c
>> @@ -833,23 +833,25 @@ update_ff_texture_state(struct gl_context *ctx,
>> void
>> _mesa_update_texture_state(struct gl_context *ctx)
>> {
>> struct gl_program *prog[MESA_SHADER_STAGES];
>> int i;
>> int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
>> BITSET_DECLARE(enabled_texture_units,
>> MAX_COMBINED_TEXTURE_IMAGE_UNITS);
>> memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog));
>> - if (prog[MESA_SHADER_FRAGMENT] == NULL &&
>> - _mesa_arb_fragment_program_enabled(ctx)) {
>> - prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
>> + if (prog[MESA_SHADER_FRAGMENT] == NULL) {
>> + if (_mesa_arb_fragment_program_enabled(ctx))
>> + prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
>> + else if (_mesa_ati_fragment_shader_enabled(ctx))
>> + prog[MESA_SHADER_FRAGMENT] =
>> ctx->ATIFragmentShader.Current->Program;
>> }
>> /* TODO: only set this if there are actual changes */
>> ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
>> ctx->Texture._GenFlags = 0x0;
>> ctx->Texture._TexMatEnabled = 0x0;
>> ctx->Texture._TexGenEnabled = 0x0;
>> ctx->Texture._MaxEnabledTexImageUnit = -1;
>> ctx->Texture._EnabledCoordUnits = 0x0;
>
>
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