[Mesa-dev] [PATCH] mesa: fix texture updates for ATI_fragment_shader
Miklós Máté
mtmkls at gmail.com
Tue Oct 17 22:37:12 UTC 2017
On 16/10/17 01:59, Timothy Arceri wrote:
> On 16/10/17 04:10, Miklós Máté wrote:
>> Hi,
>>
>> I'd like to ask you to revert this change.
>>
>> As Ian Romanick pointed out this makes ATI_fs behave like ARB_fp,
>> however there is a major difference between the two: with ATI_fs
>> there is no way of knowing the texture targets until the draw call.
>> When an ATI_fs is created, st_init_atifs_prog() sets every texture
>> target to TEXTURE_2D_BIT, and st_fixup_atifs() sets the correct one,
>> but unfortunately _mesa_update_texture_state() is called between
>> them. After this patch update_program_texture_state() validates the
>> texture targets to match the bound texture units, and thus rejects
>> sampling from cube maps. This results in broken rendering in Knights
>> of the Old Republic.
>
> Before reverting anything are you able to create a piglit test that
> reproduces the issue, so that this doesn't get broken again in future?
I've been meaning to create piglit tests for ATI_fs ever since I
implemented it for gallium, I just couldn't find the time to do so. This
regression a great incentive to start working on it.
MM
>
> Ideally we would have one for the crash Marek is seeing also.
>
>
>>
>> MM
>>
>> On 27/09/17 17:39, Marek Olšák wrote:
>>> From: Marek Olšák <marek.olsak at amd.com>
>>>
>>> ---
>>> src/mesa/main/texstate.c | 8 +++++---
>>> 1 file changed, 5 insertions(+), 3 deletions(-)
>>>
>>> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
>>> index 269e291..edd2253 100644
>>> --- a/src/mesa/main/texstate.c
>>> +++ b/src/mesa/main/texstate.c
>>> @@ -833,23 +833,25 @@ update_ff_texture_state(struct gl_context *ctx,
>>> void
>>> _mesa_update_texture_state(struct gl_context *ctx)
>>> {
>>> struct gl_program *prog[MESA_SHADER_STAGES];
>>> int i;
>>> int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit;
>>> BITSET_DECLARE(enabled_texture_units,
>>> MAX_COMBINED_TEXTURE_IMAGE_UNITS);
>>> memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog));
>>> - if (prog[MESA_SHADER_FRAGMENT] == NULL &&
>>> - _mesa_arb_fragment_program_enabled(ctx)) {
>>> - prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
>>> + if (prog[MESA_SHADER_FRAGMENT] == NULL) {
>>> + if (_mesa_arb_fragment_program_enabled(ctx))
>>> + prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current;
>>> + else if (_mesa_ati_fragment_shader_enabled(ctx))
>>> + prog[MESA_SHADER_FRAGMENT] =
>>> ctx->ATIFragmentShader.Current->Program;
>>> }
>>> /* TODO: only set this if there are actual changes */
>>> ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE;
>>> ctx->Texture._GenFlags = 0x0;
>>> ctx->Texture._TexMatEnabled = 0x0;
>>> ctx->Texture._TexGenEnabled = 0x0;
>>> ctx->Texture._MaxEnabledTexImageUnit = -1;
>>> ctx->Texture._EnabledCoordUnits = 0x0;
>>
>>
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