[Mesa-dev] [PATCH] radv: Set active_stages after getting cached shaders
Alex Smith
asmith at feralinteractive.com
Wed Oct 18 13:47:51 UTC 2017
Fixes: 7d45d22fdd2e ("radv: switch to using radv_create_shaders()")
Signed-off-by: Alex Smith <asmith at feralinteractive.com>
---
src/amd/vulkan/radv_pipeline.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 559862678e..a3d8660eda 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1597,8 +1597,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
}
if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
- (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader))
+ (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
+ if (pipeline->shaders[i])
+ pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+ }
return;
+ }
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
--
2.13.6
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