[Mesa-dev] [PATCH] radv: Set active_stages after getting cached shaders

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Wed Oct 18 18:41:26 UTC 2017


Thanks, pushed both patches.

On Wed, Oct 18, 2017 at 3:47 PM, Alex Smith <asmith at feralinteractive.com> wrote:
> Fixes: 7d45d22fdd2e ("radv: switch to using radv_create_shaders()")
> Signed-off-by: Alex Smith <asmith at feralinteractive.com>
> ---
>  src/amd/vulkan/radv_pipeline.c | 7 ++++++-
>  1 file changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index 559862678e..a3d8660eda 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1597,8 +1597,13 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
>         }
>
>         if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders) &&
> -           (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader))
> +           (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
> +               for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
> +                       if (pipeline->shaders[i])
> +                               pipeline->active_stages |= mesa_to_vk_shader_stage(i);
> +               }
>                 return;
> +       }
>
>         if (!modules[MESA_SHADER_FRAGMENT]) {
>                 nir_builder fs_b;
> --
> 2.13.6
>


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