[Mesa-dev] [PATCH v3 1/4] nir: set default lod to texture opcodes that needed it but don't provide it
Samuel Iglesias Gonsálvez
siglesias at igalia.com
Thu Oct 19 06:44:00 UTC 2017
On Wednesday, October 18, 2017 8:11:01 AM CEST Jason Ekstrand wrote:
> On October 18, 2017 12:54:48 AM Samuel Iglesias Gonsálvez
>
> <siglesias at igalia.com> wrote:
> > v2:
> > - Use helper to add a new source to the texture instruction.
> >
> > Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> > ---
> >
> > src/compiler/nir/nir_lower_tex.c | 23 +++++++++++++++++++++++
> > 1 file changed, 23 insertions(+)
> >
> > diff --git a/src/compiler/nir/nir_lower_tex.c
> > b/src/compiler/nir/nir_lower_tex.c
> > index 65681decb1c..676c0c21e7a 100644
> > --- a/src/compiler/nir/nir_lower_tex.c
> > +++ b/src/compiler/nir/nir_lower_tex.c
> > @@ -813,6 +813,29 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
> >
> > progress = true;
> > continue;
> >
> > }
> >
> > +
> > + /* TXF, TXS and TXL require a LOD but not everything we implement
> > using those
> > + * three opcodes provides one. Provide a default LOD of 0.
> > + */
> > + if (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
> > + tex->op == nir_texop_txl || tex->op == nir_texop_query_levels
> > ||
> > + (tex->op == nir_texop_tex && b->shader->stage !=
> > MESA_SHADER_FRAGMENT)) {
> > + int i;
> > + bool has_lod = false;
> > + for (i = 0; i < tex->num_srcs; i++) {
> > + if (tex->src[i].src_type == nir_tex_src_lod) {
> > + has_lod = true;
> > + break;
> > + }
> > + }
>
> Sorry to ask you to delete even more of your patch but this is just
> nir_tex_instr_src_index(tex, nir_tex_src_lod).
>
Thanks for the advice! That simplifies a lot the patch, which is always great
:-)
Now it is like:
+ /* TXF, TXS and TXL require a LOD but not everything we implement using
those
+ * three opcodes provides one. Provide a default LOD of 0.
+ */
+ if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
+ (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
+ tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
+ (tex->op == nir_texop_tex && b->shader->stage !=
MESA_SHADER_FRAGMENT))) {
+ b->cursor = nir_before_instr(&tex->instr);
+ nir_tex_instr_add_src(tex, nir_tex_src_lod,
nir_src_for_ssa(nir_imm_int(b, 0)));
+ progress = true;
+ continue;
+ }
I have done this change locally. Does it get your R+1?
Sam
P.S: Patch 4 is still unreviewed.
> > +
> > + if (!has_lod) {
> > + b->cursor = nir_before_instr(&tex->instr);
> > + nir_tex_instr_add_src(tex, nir_tex_src_lod,
> > nir_src_for_ssa(nir_imm_int(b, 0)));
> > + progress = true;
> > + continue;
> > + }
> > + }
> >
> > }
> >
> > return progress;
> >
> > --
> > 2.14.2
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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