[Mesa-dev] [PATCH v3 1/4] nir: set default lod to texture opcodes that needed it but don't provide it

Jason Ekstrand jason at jlekstrand.net
Thu Oct 19 13:55:47 UTC 2017


On October 18, 2017 11:44:12 PM Samuel Iglesias Gonsálvez 
<siglesias at igalia.com> wrote:

> On Wednesday, October 18, 2017 8:11:01 AM CEST Jason Ekstrand wrote:
>> On October 18, 2017 12:54:48 AM Samuel Iglesias Gonsálvez
>>
>> <siglesias at igalia.com> wrote:
>> > v2:
>> > - Use helper to add a new source to the texture instruction.
>> >
>> > Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
>> > ---
>> >
>> >  src/compiler/nir/nir_lower_tex.c | 23 +++++++++++++++++++++++
>> >  1 file changed, 23 insertions(+)
>> >
>> > diff --git a/src/compiler/nir/nir_lower_tex.c
>> > b/src/compiler/nir/nir_lower_tex.c
>> > index 65681decb1c..676c0c21e7a 100644
>> > --- a/src/compiler/nir/nir_lower_tex.c
>> > +++ b/src/compiler/nir/nir_lower_tex.c
>> > @@ -813,6 +813,29 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
>> >
>> >           progress = true;
>> >           continue;
>> >
>> >        }
>> >
>> > +
>> > +      /* TXF, TXS and TXL require a LOD but not everything we implement
>> > using those
>> > +       * three opcodes provides one.  Provide a default LOD of 0.
>> > +       */
>> > +      if (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
>> > +          tex->op == nir_texop_txl || tex->op == nir_texop_query_levels
>> > ||
>> > +          (tex->op == nir_texop_tex && b->shader->stage !=
>> > MESA_SHADER_FRAGMENT)) {
>> > +         int i;
>> > +         bool has_lod = false;
>> > +         for (i = 0; i < tex->num_srcs; i++) {
>> > +            if (tex->src[i].src_type == nir_tex_src_lod) {
>> > +               has_lod = true;
>> > +               break;
>> > +            }
>> > +         }
>>
>> Sorry to ask you to delete even more of your patch but this is just
>> nir_tex_instr_src_index(tex, nir_tex_src_lod).
>>
>
> Thanks for the advice! That simplifies a lot the patch, which is always great
> :-)
>
> Now it is like:
>
> +      /* TXF, TXS and TXL require a LOD but not everything we implement using
> those
> +       * three opcodes provides one.  Provide a default LOD of 0.
> +       */
> +      if ((nir_tex_instr_src_index(tex, nir_tex_src_lod) == -1) &&
> +          (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
> +           tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
> +           (tex->op == nir_texop_tex && b->shader->stage !=
> MESA_SHADER_FRAGMENT))) {
> +         b->cursor = nir_before_instr(&tex->instr);
> +         nir_tex_instr_add_src(tex, nir_tex_src_lod,
> nir_src_for_ssa(nir_imm_int(b, 0)));
> +         progress = true;
> +         continue;
> +      }
>
>
> I have done this change locally. Does it get your R+1?

Yup

> Sam
>
> P.S: Patch 4 is still unreviewed.

The SPIR-V one?  Yeah, I need to pull the CTS CL and look at out.

>> > +
>> > +         if (!has_lod) {
>> > +            b->cursor = nir_before_instr(&tex->instr);
>> > +            nir_tex_instr_add_src(tex, nir_tex_src_lod,
>> > nir_src_for_ssa(nir_imm_int(b, 0)));
>> > +            progress = true;
>> > +            continue;
>> > +         }
>> > +      }
>> >
>> >     }
>> >
>> >     return progress;
>> >
>> > --
>> > 2.14.2
>> >
>> > _______________________________________________
>> > mesa-dev mailing list
>> > mesa-dev at lists.freedesktop.org
>> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>




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