[Mesa-dev] [PATCH 1/2] ac/nir: Take the max workgroup size of all provided shaders.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Sat Oct 21 01:17:06 UTC 2017
Fixes: ffaf4d608a1 'radv: Enable tessellation shaders for GFX9.'
---
src/amd/common/ac_nir_to_llvm.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 61ffe91eafd..02420f46966 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -6584,7 +6584,12 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
for (i = 0; i < AC_UD_MAX_UD; i++)
shader_info->user_sgprs_locs.shader_data[i].sgpr_idx = -1;
- ctx.max_workgroup_size = ac_nir_get_max_workgroup_size(ctx.options->chip_class, shaders[0]);
+ ctx.max_workgroup_size = 0;
+ for (int i = 0; i < shader_count; ++i) {
+ ctx.max_workgroup_size = MAX2(ctx.max_workgroup_size,
+ ac_nir_get_max_workgroup_size(ctx.options->chip_class,
+ shaders[i]));
+ }
create_function(&ctx, shaders[shader_count - 1]->info.stage, shader_count >= 2,
shader_count >= 2 ? shaders[shader_count - 2]->info.stage : MESA_SHADER_VERTEX);
--
2.14.2
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