[Mesa-dev] [PATCH 5/5] mesa: flush and wait after creating a fallback texture
Nicolai Hähnle
nhaehnle at gmail.com
Sun Oct 22 19:18:12 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Fixes non-deterministic failures in
dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_sync.images.texture_source.teximage2d_render
and others in dEQP-EGL.functional.sharing.gles2.multithread.*
---
src/mesa/main/texobj.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 1978898b8b9..9d625fa0aea 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1044,20 +1044,25 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
ctx->Driver.TexImage(ctx, dims, texImage,
GL_RGBA, GL_UNSIGNED_BYTE, texel,
&ctx->DefaultPacking);
}
_mesa_test_texobj_completeness(ctx, texObj);
assert(texObj->_BaseComplete);
assert(texObj->_MipmapComplete);
ctx->Shared->FallbackTex[tex] = texObj;
+
+ /* Complete the driver's operation in case another context will also
+ * use the same fallback texture. */
+ if (ctx->Driver.Finish)
+ ctx->Driver.Finish(ctx);
}
return ctx->Shared->FallbackTex[tex];
}
/**
* Compute the size of the given texture object, in bytes.
*/
static GLuint
texture_size(const struct gl_texture_object *texObj)
--
2.11.0
More information about the mesa-dev
mailing list