[Mesa-dev] [PATCH v3 01/34] glsl: move shader_cache type handling to glsl_types

Jordan Justen jordan.l.justen at intel.com
Sun Oct 22 20:01:09 UTC 2017


From: Connor Abbott <cwabbott0 at gmail.com>

Not sure if this is the best place to put it, but we're going to need
this for NIR too.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/compiler/glsl/shader_cache.cpp | 171 -------------------------------------
 src/compiler/glsl_types.cpp        | 171 +++++++++++++++++++++++++++++++++++++
 src/compiler/glsl_types.h          |   7 ++
 3 files changed, 178 insertions(+), 171 deletions(-)

diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index f3c7a57699d..ca90cfde350 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -74,177 +74,6 @@ compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
    }
 }
 
-static void
-get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
-                                        size_t *s_field_ptrs)
-{
-   *s_field_size = sizeof(glsl_struct_field);
-   *s_field_ptrs =
-     sizeof(((glsl_struct_field *)0)->type) +
-     sizeof(((glsl_struct_field *)0)->name);
-}
-
-static void
-encode_type_to_blob(struct blob *blob, const glsl_type *type)
-{
-   uint32_t encoding;
-
-   if (!type) {
-      blob_write_uint32(blob, 0);
-      return;
-   }
-
-   switch (type->base_type) {
-   case GLSL_TYPE_UINT:
-   case GLSL_TYPE_INT:
-   case GLSL_TYPE_FLOAT:
-   case GLSL_TYPE_BOOL:
-   case GLSL_TYPE_DOUBLE:
-   case GLSL_TYPE_UINT64:
-   case GLSL_TYPE_INT64:
-      encoding = (type->base_type << 24) |
-         (type->vector_elements << 4) |
-         (type->matrix_columns);
-      break;
-   case GLSL_TYPE_SAMPLER:
-      encoding = (type->base_type) << 24 |
-         (type->sampler_dimensionality << 4) |
-         (type->sampler_shadow << 3) |
-         (type->sampler_array << 2) |
-         (type->sampled_type);
-      break;
-   case GLSL_TYPE_SUBROUTINE:
-      encoding = type->base_type << 24;
-      blob_write_uint32(blob, encoding);
-      blob_write_string(blob, type->name);
-      return;
-   case GLSL_TYPE_IMAGE:
-      encoding = (type->base_type) << 24 |
-         (type->sampler_dimensionality << 3) |
-         (type->sampler_array << 2) |
-         (type->sampled_type);
-      break;
-   case GLSL_TYPE_ATOMIC_UINT:
-      encoding = (type->base_type << 24);
-      break;
-   case GLSL_TYPE_ARRAY:
-      blob_write_uint32(blob, (type->base_type) << 24);
-      blob_write_uint32(blob, type->length);
-      encode_type_to_blob(blob, type->fields.array);
-      return;
-   case GLSL_TYPE_STRUCT:
-   case GLSL_TYPE_INTERFACE:
-      blob_write_uint32(blob, (type->base_type) << 24);
-      blob_write_string(blob, type->name);
-      blob_write_uint32(blob, type->length);
-
-      size_t s_field_size, s_field_ptrs;
-      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
-      for (unsigned i = 0; i < type->length; i++) {
-         encode_type_to_blob(blob, type->fields.structure[i].type);
-         blob_write_string(blob, type->fields.structure[i].name);
-
-         /* Write the struct field skipping the pointers */
-         blob_write_bytes(blob,
-                          ((char *)&type->fields.structure[i]) + s_field_ptrs,
-                          s_field_size - s_field_ptrs);
-      }
-
-      if (type->is_interface()) {
-         blob_write_uint32(blob, type->interface_packing);
-         blob_write_uint32(blob, type->interface_row_major);
-      }
-      return;
-   case GLSL_TYPE_VOID:
-   case GLSL_TYPE_ERROR:
-   default:
-      assert(!"Cannot encode type!");
-      encoding = 0;
-      break;
-   }
-
-   blob_write_uint32(blob, encoding);
-}
-
-static const glsl_type *
-decode_type_from_blob(struct blob_reader *blob)
-{
-   uint32_t u = blob_read_uint32(blob);
-
-   if (u == 0) {
-      return NULL;
-   }
-
-   glsl_base_type base_type = (glsl_base_type) (u >> 24);
-
-   switch (base_type) {
-   case GLSL_TYPE_UINT:
-   case GLSL_TYPE_INT:
-   case GLSL_TYPE_FLOAT:
-   case GLSL_TYPE_BOOL:
-   case GLSL_TYPE_DOUBLE:
-   case GLSL_TYPE_UINT64:
-   case GLSL_TYPE_INT64:
-      return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
-   case GLSL_TYPE_SAMPLER:
-      return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
-                                             (u >> 3) & 0x01,
-                                             (u >> 2) & 0x01,
-                                             (glsl_base_type) ((u >> 0) & 0x03));
-   case GLSL_TYPE_SUBROUTINE:
-      return glsl_type::get_subroutine_instance(blob_read_string(blob));
-   case GLSL_TYPE_IMAGE:
-      return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
-                                             (u >> 2) & 0x01,
-                                             (glsl_base_type) ((u >> 0) & 0x03));
-   case GLSL_TYPE_ATOMIC_UINT:
-      return glsl_type::atomic_uint_type;
-   case GLSL_TYPE_ARRAY: {
-      unsigned length = blob_read_uint32(blob);
-      return glsl_type::get_array_instance(decode_type_from_blob(blob),
-                                           length);
-   }
-   case GLSL_TYPE_STRUCT:
-   case GLSL_TYPE_INTERFACE: {
-      char *name = blob_read_string(blob);
-      unsigned num_fields = blob_read_uint32(blob);
-
-      size_t s_field_size, s_field_ptrs;
-      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
-      glsl_struct_field *fields =
-         (glsl_struct_field *) malloc(s_field_size * num_fields);
-      for (unsigned i = 0; i < num_fields; i++) {
-         fields[i].type = decode_type_from_blob(blob);
-         fields[i].name = blob_read_string(blob);
-
-         blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
-                         s_field_size - s_field_ptrs);
-      }
-
-      const glsl_type *t;
-      if (base_type == GLSL_TYPE_INTERFACE) {
-         enum glsl_interface_packing packing =
-            (glsl_interface_packing) blob_read_uint32(blob);
-         bool row_major = blob_read_uint32(blob);
-         t = glsl_type::get_interface_instance(fields, num_fields, packing,
-                                               row_major, name);
-      } else {
-         t = glsl_type::get_record_instance(fields, num_fields, name);
-      }
-
-      free(fields);
-      return t;
-   }
-   case GLSL_TYPE_VOID:
-   case GLSL_TYPE_ERROR:
-   default:
-      assert(!"Cannot decode type!");
-      return NULL;
-   }
-}
-
 static void
 write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
 {
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 99cc696c19b..a7fc7ff7f6b 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -2065,3 +2065,174 @@ glsl_type::coordinate_components() const
 
 #include "compiler/builtin_type_macros.h"
 /** @} */
+
+static void
+get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
+                                        size_t *s_field_ptrs)
+{
+   *s_field_size = sizeof(glsl_struct_field);
+   *s_field_ptrs =
+     sizeof(((glsl_struct_field *)0)->type) +
+     sizeof(((glsl_struct_field *)0)->name);
+}
+
+void
+encode_type_to_blob(struct blob *blob, const glsl_type *type)
+{
+   uint32_t encoding;
+
+   if (!type) {
+      blob_write_uint32(blob, 0);
+      return;
+   }
+
+   switch (type->base_type) {
+   case GLSL_TYPE_UINT:
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_BOOL:
+   case GLSL_TYPE_DOUBLE:
+   case GLSL_TYPE_UINT64:
+   case GLSL_TYPE_INT64:
+      encoding = (type->base_type << 24) |
+         (type->vector_elements << 4) |
+         (type->matrix_columns);
+      break;
+   case GLSL_TYPE_SAMPLER:
+      encoding = (type->base_type) << 24 |
+         (type->sampler_dimensionality << 4) |
+         (type->sampler_shadow << 3) |
+         (type->sampler_array << 2) |
+         (type->sampled_type);
+      break;
+   case GLSL_TYPE_SUBROUTINE:
+      encoding = type->base_type << 24;
+      blob_write_uint32(blob, encoding);
+      blob_write_string(blob, type->name);
+      return;
+   case GLSL_TYPE_IMAGE:
+      encoding = (type->base_type) << 24 |
+         (type->sampler_dimensionality << 3) |
+         (type->sampler_array << 2) |
+         (type->sampled_type);
+      break;
+   case GLSL_TYPE_ATOMIC_UINT:
+      encoding = (type->base_type << 24);
+      break;
+   case GLSL_TYPE_ARRAY:
+      blob_write_uint32(blob, (type->base_type) << 24);
+      blob_write_uint32(blob, type->length);
+      encode_type_to_blob(blob, type->fields.array);
+      return;
+   case GLSL_TYPE_STRUCT:
+   case GLSL_TYPE_INTERFACE:
+      blob_write_uint32(blob, (type->base_type) << 24);
+      blob_write_string(blob, type->name);
+      blob_write_uint32(blob, type->length);
+
+      size_t s_field_size, s_field_ptrs;
+      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
+
+      for (unsigned i = 0; i < type->length; i++) {
+         encode_type_to_blob(blob, type->fields.structure[i].type);
+         blob_write_string(blob, type->fields.structure[i].name);
+
+         /* Write the struct field skipping the pointers */
+         blob_write_bytes(blob,
+                          ((char *)&type->fields.structure[i]) + s_field_ptrs,
+                          s_field_size - s_field_ptrs);
+      }
+
+      if (type->is_interface()) {
+         blob_write_uint32(blob, type->interface_packing);
+         blob_write_uint32(blob, type->interface_row_major);
+      }
+      return;
+   case GLSL_TYPE_VOID:
+   case GLSL_TYPE_ERROR:
+   default:
+      assert(!"Cannot encode type!");
+      encoding = 0;
+      break;
+   }
+
+   blob_write_uint32(blob, encoding);
+}
+
+const glsl_type *
+decode_type_from_blob(struct blob_reader *blob)
+{
+   uint32_t u = blob_read_uint32(blob);
+
+   if (u == 0) {
+      return NULL;
+   }
+
+   glsl_base_type base_type = (glsl_base_type) (u >> 24);
+
+   switch (base_type) {
+   case GLSL_TYPE_UINT:
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_BOOL:
+   case GLSL_TYPE_DOUBLE:
+   case GLSL_TYPE_UINT64:
+   case GLSL_TYPE_INT64:
+      return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
+   case GLSL_TYPE_SAMPLER:
+      return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
+                                             (u >> 3) & 0x01,
+                                             (u >> 2) & 0x01,
+                                             (glsl_base_type) ((u >> 0) & 0x03));
+   case GLSL_TYPE_SUBROUTINE:
+      return glsl_type::get_subroutine_instance(blob_read_string(blob));
+   case GLSL_TYPE_IMAGE:
+      return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
+                                             (u >> 2) & 0x01,
+                                             (glsl_base_type) ((u >> 0) & 0x03));
+   case GLSL_TYPE_ATOMIC_UINT:
+      return glsl_type::atomic_uint_type;
+   case GLSL_TYPE_ARRAY: {
+      unsigned length = blob_read_uint32(blob);
+      return glsl_type::get_array_instance(decode_type_from_blob(blob),
+                                           length);
+   }
+   case GLSL_TYPE_STRUCT:
+   case GLSL_TYPE_INTERFACE: {
+      char *name = blob_read_string(blob);
+      unsigned num_fields = blob_read_uint32(blob);
+
+      size_t s_field_size, s_field_ptrs;
+      get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
+
+      glsl_struct_field *fields =
+         (glsl_struct_field *) malloc(s_field_size * num_fields);
+      for (unsigned i = 0; i < num_fields; i++) {
+         fields[i].type = decode_type_from_blob(blob);
+         fields[i].name = blob_read_string(blob);
+
+         blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
+                         s_field_size - s_field_ptrs);
+      }
+
+      const glsl_type *t;
+      if (base_type == GLSL_TYPE_INTERFACE) {
+         enum glsl_interface_packing packing =
+            (glsl_interface_packing) blob_read_uint32(blob);
+         bool row_major = blob_read_uint32(blob);
+         t = glsl_type::get_interface_instance(fields, num_fields, packing,
+                                               row_major, name);
+      } else {
+         t = glsl_type::get_record_instance(fields, num_fields, name);
+      }
+
+      free(fields);
+      return t;
+   }
+   case GLSL_TYPE_VOID:
+   case GLSL_TYPE_ERROR:
+   default:
+      assert(!"Cannot decode type!");
+      return NULL;
+   }
+}
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index 3c18f6cce5b..b5e97e638ba 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -29,6 +29,9 @@
 #include <assert.h>
 
 #include "shader_enums.h"
+#include "blob.h"
+
+struct glsl_type;
 
 #ifdef __cplusplus
 extern "C" {
@@ -43,6 +46,10 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
 extern void
 _mesa_glsl_release_types(void);
 
+void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
+
+const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
+
 #ifdef __cplusplus
 }
 #endif
-- 
2.15.0.rc0



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