[Mesa-dev] [PATCH v3 01/34] glsl: move shader_cache type handling to glsl_types
Jordan Justen
jordan.l.justen at intel.com
Sun Oct 22 20:01:09 UTC 2017
From: Connor Abbott <cwabbott0 at gmail.com>
Not sure if this is the best place to put it, but we're going to need
this for NIR too.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/compiler/glsl/shader_cache.cpp | 171 -------------------------------------
src/compiler/glsl_types.cpp | 171 +++++++++++++++++++++++++++++++++++++
src/compiler/glsl_types.h | 7 ++
3 files changed, 178 insertions(+), 171 deletions(-)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index f3c7a57699d..ca90cfde350 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -74,177 +74,6 @@ compile_shaders(struct gl_context *ctx, struct gl_shader_program *prog) {
}
}
-static void
-get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
- size_t *s_field_ptrs)
-{
- *s_field_size = sizeof(glsl_struct_field);
- *s_field_ptrs =
- sizeof(((glsl_struct_field *)0)->type) +
- sizeof(((glsl_struct_field *)0)->name);
-}
-
-static void
-encode_type_to_blob(struct blob *blob, const glsl_type *type)
-{
- uint32_t encoding;
-
- if (!type) {
- blob_write_uint32(blob, 0);
- return;
- }
-
- switch (type->base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- case GLSL_TYPE_DOUBLE:
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- encoding = (type->base_type << 24) |
- (type->vector_elements << 4) |
- (type->matrix_columns);
- break;
- case GLSL_TYPE_SAMPLER:
- encoding = (type->base_type) << 24 |
- (type->sampler_dimensionality << 4) |
- (type->sampler_shadow << 3) |
- (type->sampler_array << 2) |
- (type->sampled_type);
- break;
- case GLSL_TYPE_SUBROUTINE:
- encoding = type->base_type << 24;
- blob_write_uint32(blob, encoding);
- blob_write_string(blob, type->name);
- return;
- case GLSL_TYPE_IMAGE:
- encoding = (type->base_type) << 24 |
- (type->sampler_dimensionality << 3) |
- (type->sampler_array << 2) |
- (type->sampled_type);
- break;
- case GLSL_TYPE_ATOMIC_UINT:
- encoding = (type->base_type << 24);
- break;
- case GLSL_TYPE_ARRAY:
- blob_write_uint32(blob, (type->base_type) << 24);
- blob_write_uint32(blob, type->length);
- encode_type_to_blob(blob, type->fields.array);
- return;
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_INTERFACE:
- blob_write_uint32(blob, (type->base_type) << 24);
- blob_write_string(blob, type->name);
- blob_write_uint32(blob, type->length);
-
- size_t s_field_size, s_field_ptrs;
- get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
- for (unsigned i = 0; i < type->length; i++) {
- encode_type_to_blob(blob, type->fields.structure[i].type);
- blob_write_string(blob, type->fields.structure[i].name);
-
- /* Write the struct field skipping the pointers */
- blob_write_bytes(blob,
- ((char *)&type->fields.structure[i]) + s_field_ptrs,
- s_field_size - s_field_ptrs);
- }
-
- if (type->is_interface()) {
- blob_write_uint32(blob, type->interface_packing);
- blob_write_uint32(blob, type->interface_row_major);
- }
- return;
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- assert(!"Cannot encode type!");
- encoding = 0;
- break;
- }
-
- blob_write_uint32(blob, encoding);
-}
-
-static const glsl_type *
-decode_type_from_blob(struct blob_reader *blob)
-{
- uint32_t u = blob_read_uint32(blob);
-
- if (u == 0) {
- return NULL;
- }
-
- glsl_base_type base_type = (glsl_base_type) (u >> 24);
-
- switch (base_type) {
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_BOOL:
- case GLSL_TYPE_DOUBLE:
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT64:
- return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
- case GLSL_TYPE_SAMPLER:
- return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
- (u >> 3) & 0x01,
- (u >> 2) & 0x01,
- (glsl_base_type) ((u >> 0) & 0x03));
- case GLSL_TYPE_SUBROUTINE:
- return glsl_type::get_subroutine_instance(blob_read_string(blob));
- case GLSL_TYPE_IMAGE:
- return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
- (u >> 2) & 0x01,
- (glsl_base_type) ((u >> 0) & 0x03));
- case GLSL_TYPE_ATOMIC_UINT:
- return glsl_type::atomic_uint_type;
- case GLSL_TYPE_ARRAY: {
- unsigned length = blob_read_uint32(blob);
- return glsl_type::get_array_instance(decode_type_from_blob(blob),
- length);
- }
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_INTERFACE: {
- char *name = blob_read_string(blob);
- unsigned num_fields = blob_read_uint32(blob);
-
- size_t s_field_size, s_field_ptrs;
- get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
-
- glsl_struct_field *fields =
- (glsl_struct_field *) malloc(s_field_size * num_fields);
- for (unsigned i = 0; i < num_fields; i++) {
- fields[i].type = decode_type_from_blob(blob);
- fields[i].name = blob_read_string(blob);
-
- blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
- s_field_size - s_field_ptrs);
- }
-
- const glsl_type *t;
- if (base_type == GLSL_TYPE_INTERFACE) {
- enum glsl_interface_packing packing =
- (glsl_interface_packing) blob_read_uint32(blob);
- bool row_major = blob_read_uint32(blob);
- t = glsl_type::get_interface_instance(fields, num_fields, packing,
- row_major, name);
- } else {
- t = glsl_type::get_record_instance(fields, num_fields, name);
- }
-
- free(fields);
- return t;
- }
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_ERROR:
- default:
- assert(!"Cannot decode type!");
- return NULL;
- }
-}
-
static void
write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
{
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 99cc696c19b..a7fc7ff7f6b 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -2065,3 +2065,174 @@ glsl_type::coordinate_components() const
#include "compiler/builtin_type_macros.h"
/** @} */
+
+static void
+get_struct_type_field_and_pointer_sizes(size_t *s_field_size,
+ size_t *s_field_ptrs)
+{
+ *s_field_size = sizeof(glsl_struct_field);
+ *s_field_ptrs =
+ sizeof(((glsl_struct_field *)0)->type) +
+ sizeof(((glsl_struct_field *)0)->name);
+}
+
+void
+encode_type_to_blob(struct blob *blob, const glsl_type *type)
+{
+ uint32_t encoding;
+
+ if (!type) {
+ blob_write_uint32(blob, 0);
+ return;
+ }
+
+ switch (type->base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
+ encoding = (type->base_type << 24) |
+ (type->vector_elements << 4) |
+ (type->matrix_columns);
+ break;
+ case GLSL_TYPE_SAMPLER:
+ encoding = (type->base_type) << 24 |
+ (type->sampler_dimensionality << 4) |
+ (type->sampler_shadow << 3) |
+ (type->sampler_array << 2) |
+ (type->sampled_type);
+ break;
+ case GLSL_TYPE_SUBROUTINE:
+ encoding = type->base_type << 24;
+ blob_write_uint32(blob, encoding);
+ blob_write_string(blob, type->name);
+ return;
+ case GLSL_TYPE_IMAGE:
+ encoding = (type->base_type) << 24 |
+ (type->sampler_dimensionality << 3) |
+ (type->sampler_array << 2) |
+ (type->sampled_type);
+ break;
+ case GLSL_TYPE_ATOMIC_UINT:
+ encoding = (type->base_type << 24);
+ break;
+ case GLSL_TYPE_ARRAY:
+ blob_write_uint32(blob, (type->base_type) << 24);
+ blob_write_uint32(blob, type->length);
+ encode_type_to_blob(blob, type->fields.array);
+ return;
+ case GLSL_TYPE_STRUCT:
+ case GLSL_TYPE_INTERFACE:
+ blob_write_uint32(blob, (type->base_type) << 24);
+ blob_write_string(blob, type->name);
+ blob_write_uint32(blob, type->length);
+
+ size_t s_field_size, s_field_ptrs;
+ get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
+
+ for (unsigned i = 0; i < type->length; i++) {
+ encode_type_to_blob(blob, type->fields.structure[i].type);
+ blob_write_string(blob, type->fields.structure[i].name);
+
+ /* Write the struct field skipping the pointers */
+ blob_write_bytes(blob,
+ ((char *)&type->fields.structure[i]) + s_field_ptrs,
+ s_field_size - s_field_ptrs);
+ }
+
+ if (type->is_interface()) {
+ blob_write_uint32(blob, type->interface_packing);
+ blob_write_uint32(blob, type->interface_row_major);
+ }
+ return;
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ default:
+ assert(!"Cannot encode type!");
+ encoding = 0;
+ break;
+ }
+
+ blob_write_uint32(blob, encoding);
+}
+
+const glsl_type *
+decode_type_from_blob(struct blob_reader *blob)
+{
+ uint32_t u = blob_read_uint32(blob);
+
+ if (u == 0) {
+ return NULL;
+ }
+
+ glsl_base_type base_type = (glsl_base_type) (u >> 24);
+
+ switch (base_type) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_UINT64:
+ case GLSL_TYPE_INT64:
+ return glsl_type::get_instance(base_type, (u >> 4) & 0x0f, u & 0x0f);
+ case GLSL_TYPE_SAMPLER:
+ return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07),
+ (u >> 3) & 0x01,
+ (u >> 2) & 0x01,
+ (glsl_base_type) ((u >> 0) & 0x03));
+ case GLSL_TYPE_SUBROUTINE:
+ return glsl_type::get_subroutine_instance(blob_read_string(blob));
+ case GLSL_TYPE_IMAGE:
+ return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07),
+ (u >> 2) & 0x01,
+ (glsl_base_type) ((u >> 0) & 0x03));
+ case GLSL_TYPE_ATOMIC_UINT:
+ return glsl_type::atomic_uint_type;
+ case GLSL_TYPE_ARRAY: {
+ unsigned length = blob_read_uint32(blob);
+ return glsl_type::get_array_instance(decode_type_from_blob(blob),
+ length);
+ }
+ case GLSL_TYPE_STRUCT:
+ case GLSL_TYPE_INTERFACE: {
+ char *name = blob_read_string(blob);
+ unsigned num_fields = blob_read_uint32(blob);
+
+ size_t s_field_size, s_field_ptrs;
+ get_struct_type_field_and_pointer_sizes(&s_field_size, &s_field_ptrs);
+
+ glsl_struct_field *fields =
+ (glsl_struct_field *) malloc(s_field_size * num_fields);
+ for (unsigned i = 0; i < num_fields; i++) {
+ fields[i].type = decode_type_from_blob(blob);
+ fields[i].name = blob_read_string(blob);
+
+ blob_copy_bytes(blob, ((uint8_t *) &fields[i]) + s_field_ptrs,
+ s_field_size - s_field_ptrs);
+ }
+
+ const glsl_type *t;
+ if (base_type == GLSL_TYPE_INTERFACE) {
+ enum glsl_interface_packing packing =
+ (glsl_interface_packing) blob_read_uint32(blob);
+ bool row_major = blob_read_uint32(blob);
+ t = glsl_type::get_interface_instance(fields, num_fields, packing,
+ row_major, name);
+ } else {
+ t = glsl_type::get_record_instance(fields, num_fields, name);
+ }
+
+ free(fields);
+ return t;
+ }
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_ERROR:
+ default:
+ assert(!"Cannot decode type!");
+ return NULL;
+ }
+}
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index 3c18f6cce5b..b5e97e638ba 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -29,6 +29,9 @@
#include <assert.h>
#include "shader_enums.h"
+#include "blob.h"
+
+struct glsl_type;
#ifdef __cplusplus
extern "C" {
@@ -43,6 +46,10 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
extern void
_mesa_glsl_release_types(void);
+void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
+
+const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
+
#ifdef __cplusplus
}
#endif
--
2.15.0.rc0
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