[Mesa-dev] [PATCH v3 04/34] glsl: Add field initializers for glsl_struct_field default constructor
Jordan Justen
jordan.l.justen at intel.com
Sun Oct 22 20:01:12 UTC 2017
This helps valgrind when encode_type_to_blob is used.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/compiler/glsl_types.h | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index b5e97e638ba..0b4a66ca4d2 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -1045,6 +1045,13 @@ struct glsl_struct_field {
}
glsl_struct_field()
+ : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
+ xfb_stride(0), interpolation(0), centroid(0),
+ sample(0), matrix_layout(0), patch(0),
+ precision(0), memory_read_only(0),
+ memory_write_only(0), memory_coherent(0), memory_volatile(0),
+ memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
+ implicit_sized_array(0)
{
/* empty */
}
--
2.15.0.rc0
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