[Mesa-dev] [PATCH 5/7] radv: enable lower to scalar nir pass

Timothy Arceri tarceri at itsqueeze.com
Mon Oct 23 00:10:46 UTC 2017


This will allow dead components of varyings to be removed.
---
 src/amd/vulkan/radv_pipeline.c | 24 ++++++++++++++++++++++++
 1 file changed, 24 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 669d9a4858..2a25a423a2 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1722,20 +1722,31 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 	for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
 		if (pStages[i]) {
 			modules[i] = radv_shader_module_from_handle(pStages[i]->module);
 			if (modules[i]->nir)
 				_mesa_sha1_compute(modules[i]->nir->info.name,
 				                   strlen(modules[i]->nir->info.name),
 				                   modules[i]->sha1);
 		}
 	}
 
+	/* Determine first and last stage. */
+	unsigned first = MESA_SHADER_STAGES;
+	unsigned last = 0;
+	for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+		if (!pStages[i])
+			continue;
+		if (first == MESA_SHADER_STAGES)
+			first = i;
+		last = i;
+	}
+
 	radv_hash_shaders(hash, pStages, pipeline->layout, keys, get_hash_flags(device));
 	memcpy(gs_copy_hash, hash, 20);
 	gs_copy_hash[0] ^= 1;
 
 	if (modules[MESA_SHADER_GEOMETRY]) {
 		struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
 		radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
 		pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
 	}
 
@@ -1759,20 +1770,33 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 	for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
 		const VkPipelineShaderStageCreateInfo *stage = pStages[i];
 
 		if (!modules[i])
 			continue;
 
 		nir[i] = radv_shader_compile_to_nir(device, modules[i],
 						    stage ? stage->pName : "main", i,
 						    stage ? stage->pSpecializationInfo : NULL);
 		pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+
+		if (first != last) {
+			nir_variable_mode mask = 0;
+
+			if (i != first)
+				mask = mask | nir_var_shader_in;
+
+			if (i != last)
+				mask = mask | nir_var_shader_out;
+
+			nir_lower_io_to_scalar_early(nir[i], mask);
+			radv_optimize_nir(nir[i]);
+		}
 	}
 
 	if (nir[MESA_SHADER_TESS_CTRL]) {
 		/* TODO: This is no longer used as a key we should refactor this */
 		if (keys)
 			keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
 
 		keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
 		nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
 	}
-- 
2.13.6



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