[Mesa-dev] [PATCH 5/7] radv: enable lower to scalar nir pass
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Tue Oct 24 23:30:00 UTC 2017
On Mon, Oct 23, 2017 at 2:10 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> This will allow dead components of varyings to be removed.
> ---
> src/amd/vulkan/radv_pipeline.c | 24 ++++++++++++++++++++++++
> 1 file changed, 24 insertions(+)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index 669d9a4858..2a25a423a2 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1722,20 +1722,31 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
> for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
> if (pStages[i]) {
> modules[i] = radv_shader_module_from_handle(pStages[i]->module);
> if (modules[i]->nir)
> _mesa_sha1_compute(modules[i]->nir->info.name,
> strlen(modules[i]->nir->info.name),
> modules[i]->sha1);
> }
> }
>
> + /* Determine first and last stage. */
> + unsigned first = MESA_SHADER_STAGES;
> + unsigned last = 0;
> + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> + if (!pStages[i])
> + continue;
> + if (first == MESA_SHADER_STAGES)
> + first = i;
> + last = i;
> + }
> +
Can we move this till after checking the cache? Otherwise
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
> radv_hash_shaders(hash, pStages, pipeline->layout, keys, get_hash_flags(device));
> memcpy(gs_copy_hash, hash, 20);
> gs_copy_hash[0] ^= 1;
>
> if (modules[MESA_SHADER_GEOMETRY]) {
> struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
> radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants);
> pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
> }
>
> @@ -1759,20 +1770,33 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
> for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
> const VkPipelineShaderStageCreateInfo *stage = pStages[i];
>
> if (!modules[i])
> continue;
>
> nir[i] = radv_shader_compile_to_nir(device, modules[i],
> stage ? stage->pName : "main", i,
> stage ? stage->pSpecializationInfo : NULL);
> pipeline->active_stages |= mesa_to_vk_shader_stage(i);
> +
> + if (first != last) {
> + nir_variable_mode mask = 0;
> +
> + if (i != first)
> + mask = mask | nir_var_shader_in;
> +
> + if (i != last)
> + mask = mask | nir_var_shader_out;
> +
> + nir_lower_io_to_scalar_early(nir[i], mask);
> + radv_optimize_nir(nir[i]);
> + }
> }
>
> if (nir[MESA_SHADER_TESS_CTRL]) {
> /* TODO: This is no longer used as a key we should refactor this */
> if (keys)
> keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
>
> keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
> nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
> }
> --
> 2.13.6
>
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