[Mesa-dev] [PATCH] radv: move nir print after linking is done
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Mon Oct 23 23:13:06 UTC 2017
r-b
On Tue, Oct 24, 2017 at 12:59 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> We now have linking optimisation so we want to delay dumping the
> nir until after these are complete.
>
> Fixes: 06f05040eb73 (radv: Link shaders)
> ---
> src/amd/vulkan/radv_pipeline.c | 9 +++++++--
> src/amd/vulkan/radv_shader.c | 3 ---
> 2 files changed, 7 insertions(+), 5 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index 30a90ac960..d6b33a5327 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1863,22 +1863,27 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
> code_size);
> }
> free(gs_copy_code);
> }
>
> radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
> (const void**)codes, code_sizes);
>
> for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
> free(codes[i]);
> - if (modules[i] && !pipeline->device->trace_bo)
> - ralloc_free(nir[i]);
> + if (modules[i]) {
> + if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
> + nir_print_shader(nir[i], stderr);
> +
> + if (!pipeline->device->trace_bo)
> + ralloc_free(nir[i]);
> + }
> }
>
> if (fs_m.nir)
> ralloc_free(fs_m.nir);
> }
>
> static VkResult
> radv_pipeline_init(struct radv_pipeline *pipeline,
> struct radv_device *device,
> struct radv_pipeline_cache *cache,
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 6176a2e590..5903917068 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -284,23 +284,20 @@ radv_shader_compile_to_nir(struct radv_device *device,
> };
>
> nir_lower_tex(nir, &tex_options);
>
> nir_lower_vars_to_ssa(nir);
> nir_lower_var_copies(nir);
> nir_lower_global_vars_to_local(nir);
> nir_remove_dead_variables(nir, nir_var_local);
> radv_optimize_nir(nir);
>
> - if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
> - nir_print_shader(nir, stderr);
> -
> return nir;
> }
>
> void *
> radv_alloc_shader_memory(struct radv_device *device,
> struct radv_shader_variant *shader)
> {
> mtx_lock(&device->shader_slab_mutex);
> list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
> uint64_t offset = 0;
> --
> 2.13.6
>
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