[Mesa-dev] [PATCH] radv: move nir print after linking is done

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Mon Oct 23 23:13:06 UTC 2017


r-b

On Tue, Oct 24, 2017 at 12:59 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> We now have linking optimisation so we want to delay dumping the
> nir until after these are complete.
>
> Fixes: 06f05040eb73 (radv: Link shaders)
> ---
>  src/amd/vulkan/radv_pipeline.c | 9 +++++++--
>  src/amd/vulkan/radv_shader.c   | 3 ---
>  2 files changed, 7 insertions(+), 5 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index 30a90ac960..d6b33a5327 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1863,22 +1863,27 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
>                                                            code_size);
>                 }
>                 free(gs_copy_code);
>         }
>
>         radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
>                                            (const void**)codes, code_sizes);
>
>         for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
>                 free(codes[i]);
> -               if (modules[i] && !pipeline->device->trace_bo)
> -                       ralloc_free(nir[i]);
> +               if (modules[i]) {
> +                       if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
> +                               nir_print_shader(nir[i], stderr);
> +
> +                       if (!pipeline->device->trace_bo)
> +                               ralloc_free(nir[i]);
> +               }
>         }
>
>         if (fs_m.nir)
>                 ralloc_free(fs_m.nir);
>  }
>
>  static VkResult
>  radv_pipeline_init(struct radv_pipeline *pipeline,
>                    struct radv_device *device,
>                    struct radv_pipeline_cache *cache,
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 6176a2e590..5903917068 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -284,23 +284,20 @@ radv_shader_compile_to_nir(struct radv_device *device,
>         };
>
>         nir_lower_tex(nir, &tex_options);
>
>         nir_lower_vars_to_ssa(nir);
>         nir_lower_var_copies(nir);
>         nir_lower_global_vars_to_local(nir);
>         nir_remove_dead_variables(nir, nir_var_local);
>         radv_optimize_nir(nir);
>
> -       if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
> -               nir_print_shader(nir, stderr);
> -
>         return nir;
>  }
>
>  void *
>  radv_alloc_shader_memory(struct radv_device *device,
>                          struct radv_shader_variant *shader)
>  {
>         mtx_lock(&device->shader_slab_mutex);
>         list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
>                 uint64_t offset = 0;
> --
> 2.13.6
>
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