[Mesa-dev] [PATCH] radv: move nir print after linking is done
Timothy Arceri
tarceri at itsqueeze.com
Mon Oct 23 22:59:25 UTC 2017
We now have linking optimisation so we want to delay dumping the
nir until after these are complete.
Fixes: 06f05040eb73 (radv: Link shaders)
---
src/amd/vulkan/radv_pipeline.c | 9 +++++++--
src/amd/vulkan/radv_shader.c | 3 ---
2 files changed, 7 insertions(+), 5 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 30a90ac960..d6b33a5327 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1863,22 +1863,27 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
code_size);
}
free(gs_copy_code);
}
radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
(const void**)codes, code_sizes);
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
- if (modules[i] && !pipeline->device->trace_bo)
- ralloc_free(nir[i]);
+ if (modules[i]) {
+ if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
+ nir_print_shader(nir[i], stderr);
+
+ if (!pipeline->device->trace_bo)
+ ralloc_free(nir[i]);
+ }
}
if (fs_m.nir)
ralloc_free(fs_m.nir);
}
static VkResult
radv_pipeline_init(struct radv_pipeline *pipeline,
struct radv_device *device,
struct radv_pipeline_cache *cache,
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 6176a2e590..5903917068 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -284,23 +284,20 @@ radv_shader_compile_to_nir(struct radv_device *device,
};
nir_lower_tex(nir, &tex_options);
nir_lower_vars_to_ssa(nir);
nir_lower_var_copies(nir);
nir_lower_global_vars_to_local(nir);
nir_remove_dead_variables(nir, nir_var_local);
radv_optimize_nir(nir);
- if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
- nir_print_shader(nir, stderr);
-
return nir;
}
void *
radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader)
{
mtx_lock(&device->shader_slab_mutex);
list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
uint64_t offset = 0;
--
2.13.6
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