[Mesa-dev] [PATCH] st/mesa: enable nir path for all shaders.
Timothy Arceri
tarceri at itsqueeze.com
Tue Oct 24 06:02:16 UTC 2017
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 24/10/17 09:44, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> There is no reason to block this here, if a driver enables
> it, let it handle it.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 10 +---------
> 1 file changed, 1 insertion(+), 9 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index a45f0047a8..9599402056 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -6976,15 +6976,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
>
> struct gl_program *linked_prog = NULL;
> if (preferred_ir == PIPE_SHADER_IR_NIR) {
> - /* TODO only for GLSL VS/FS/CS for now: */
> - switch (shader->Stage) {
> - case MESA_SHADER_VERTEX:
> - case MESA_SHADER_FRAGMENT:
> - case MESA_SHADER_COMPUTE:
> - linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
> - default:
> - break;
> - }
> + linked_prog = st_nir_get_mesa_program(ctx, prog, shader);
> } else {
> linked_prog = get_mesa_program_tgsi(ctx, prog, shader);
> }
>
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