[Mesa-dev] [PATCH] radv: add cache items to in memory cache when reading from disk
Timothy Arceri
tarceri at itsqueeze.com
Thu Oct 26 02:41:01 UTC 2017
Otherwise we will leak them, load duplicates from disk rather
than memory and never write items loaded from disk to the apps
pipeline cache.
Fixes: fd24be134ffd 'radv: make use of on-disk cache'
---
src/amd/vulkan/radv_pipeline_cache.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
index 9ba9a3b61b..89b27fd35f 100644
--- a/src/amd/vulkan/radv_pipeline_cache.c
+++ b/src/amd/vulkan/radv_pipeline_cache.c
@@ -194,20 +194,22 @@ radv_create_shader_variants_from_pipeline_cache(struct radv_device *device,
uint8_t disk_sha1[20];
disk_cache_compute_key(device->physical_device->disk_cache,
sha1, 20, disk_sha1);
entry = (struct cache_entry *)
disk_cache_get(device->physical_device->disk_cache,
disk_sha1, NULL);
if (!entry) {
pthread_mutex_unlock(&cache->mutex);
return false;
+ } else {
+ radv_pipeline_cache_add_entry(cache, entry);
}
}
char *p = entry->code;
for(int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (!entry->variants[i] && entry->code_sizes[i]) {
struct radv_shader_variant *variant;
struct cache_entry_variant_info info;
variant = calloc(1, sizeof(struct radv_shader_variant));
--
2.13.6
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