[Mesa-dev] [PATCH] radv: add cache items to in memory cache when reading from disk
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Thu Oct 26 07:54:00 UTC 2017
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
On Thu, Oct 26, 2017 at 4:41 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> Otherwise we will leak them, load duplicates from disk rather
> than memory and never write items loaded from disk to the apps
> pipeline cache.
>
> Fixes: fd24be134ffd 'radv: make use of on-disk cache'
> ---
> src/amd/vulkan/radv_pipeline_cache.c | 2 ++
> 1 file changed, 2 insertions(+)
>
> diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
> index 9ba9a3b61b..89b27fd35f 100644
> --- a/src/amd/vulkan/radv_pipeline_cache.c
> +++ b/src/amd/vulkan/radv_pipeline_cache.c
> @@ -194,20 +194,22 @@ radv_create_shader_variants_from_pipeline_cache(struct radv_device *device,
>
> uint8_t disk_sha1[20];
> disk_cache_compute_key(device->physical_device->disk_cache,
> sha1, 20, disk_sha1);
> entry = (struct cache_entry *)
> disk_cache_get(device->physical_device->disk_cache,
> disk_sha1, NULL);
> if (!entry) {
> pthread_mutex_unlock(&cache->mutex);
> return false;
> + } else {
> + radv_pipeline_cache_add_entry(cache, entry);
> }
> }
>
> char *p = entry->code;
> for(int i = 0; i < MESA_SHADER_STAGES; ++i) {
> if (!entry->variants[i] && entry->code_sizes[i]) {
> struct radv_shader_variant *variant;
> struct cache_entry_variant_info info;
>
> variant = calloc(1, sizeof(struct radv_shader_variant));
> --
> 2.13.6
>
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