[Mesa-dev] [PATCH] nir: Don't print swizzles when there are more than 4 components

Jason Ekstrand jason at jlekstrand.net
Sat Oct 28 05:36:59 UTC 2017


On October 27, 2017 18:21:45 Matt Turner <mattst88 at gmail.com> wrote:

> ... as can happen with various types like mat4, or else we'll smash the
> stack writing past the end of components_local[].

Ugh... Ideally, I think you'd want without_matrix() because a matrix is 
just an array as far as interfaces go.  That said, I think this probably 
fine for now.  R-b.

Tim, if you'd like to fix it for all the "fun" cases, that would he nice.

>
> Fixes: 5a0d3e1129b7 ("nir: Print the components referenced for split or
>                       packed shader in/outs.")
> ---
> Reproduce with INTEL_DEBUG=vs and
> generated_tests/spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-float_mat4-position-double_double.shader_test
>
> We could probably print better swizzles for dvecs too, which have more than
> four components. Exercise to the reader :)
>
>  src/compiler/nir/nir_print.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
> index 4b7ad5c6ba..fcc8025346 100644
> --- a/src/compiler/nir/nir_print.c
> +++ b/src/compiler/nir/nir_print.c
> @@ -457,7 +457,7 @@ print_var_decl(nir_variable *var, print_state *state)
>        switch (var->data.mode) {
>        case nir_var_shader_in:
>        case nir_var_shader_out:
> -         if (num_components != 4 && num_components != 0) {
> +         if (num_components < 4 && num_components != 0) {
>              const char *xyzw = "xyzw";
>              for (int i = 0; i < num_components; i++)
>                 components_local[i + 1] = xyzw[i + var->data.location_frac];
> --
> 2.13.6
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev




More information about the mesa-dev mailing list