[Mesa-dev] [PATCH] mesa/mtypes: reback gl_shader_program_data.

Dave Airlie airlied at gmail.com
Sun Sep 3 11:12:57 UTC 2017


From: Dave Airlie <airlied at redhat.com>

This reduces the size from 144 bytes to 128 bytes.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/mesa/main/mtypes.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2dab594..d44897b 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2853,9 +2853,9 @@ struct gl_shader_program_data
    struct gl_uniform_storage *UniformStorage;
 
    unsigned NumUniformBlocks;
-   struct gl_uniform_block *UniformBlocks;
-
    unsigned NumShaderStorageBlocks;
+
+   struct gl_uniform_block *UniformBlocks;
    struct gl_uniform_block *ShaderStorageBlocks;
 
    struct gl_active_atomic_buffer *AtomicBuffers;
@@ -2873,13 +2873,13 @@ struct gl_shader_program_data
     * lands we should switch to using the cache_fallback support.
     */
    bool skip_cache;
+   GLboolean Validated;
 
    /** List of all active resources after linking. */
    struct gl_program_resource *ProgramResourceList;
    unsigned NumProgramResourceList;
 
    enum gl_link_status LinkStatus;   /**< GL_LINK_STATUS */
-   GLboolean Validated;
    GLchar *InfoLog;
 
    unsigned Version;       /**< GLSL version used for linking */
-- 
2.9.5



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