[Mesa-dev] [PATCH] mesa/mtypes: reback gl_shader_program_data.
Thomas Helland
thomashelland90 at gmail.com
Sun Sep 3 11:18:43 UTC 2017
Typo in commit subject. s/reback/repack.
With that fixed this has my RB.
A nice side-effect is that this now fits in two cachelines =)
2017-09-03 13:12 GMT+02:00 Dave Airlie <airlied at gmail.com>:
> From: Dave Airlie <airlied at redhat.com>
>
> This reduces the size from 144 bytes to 128 bytes.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
> src/mesa/main/mtypes.h | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 2dab594..d44897b 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2853,9 +2853,9 @@ struct gl_shader_program_data
> struct gl_uniform_storage *UniformStorage;
>
> unsigned NumUniformBlocks;
> - struct gl_uniform_block *UniformBlocks;
> -
> unsigned NumShaderStorageBlocks;
> +
> + struct gl_uniform_block *UniformBlocks;
> struct gl_uniform_block *ShaderStorageBlocks;
>
> struct gl_active_atomic_buffer *AtomicBuffers;
> @@ -2873,13 +2873,13 @@ struct gl_shader_program_data
> * lands we should switch to using the cache_fallback support.
> */
> bool skip_cache;
> + GLboolean Validated;
>
> /** List of all active resources after linking. */
> struct gl_program_resource *ProgramResourceList;
> unsigned NumProgramResourceList;
>
> enum gl_link_status LinkStatus; /**< GL_LINK_STATUS */
> - GLboolean Validated;
> GLchar *InfoLog;
>
> unsigned Version; /**< GLSL version used for linking */
> --
> 2.9.5
>
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