[Mesa-dev] [PATCH] mesa/mtypes: reback gl_shader_program_data.

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Sep 4 08:45:34 UTC 2017


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 09/03/2017 01:12 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> This reduces the size from 144 bytes to 128 bytes.
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>   src/mesa/main/mtypes.h | 6 +++---
>   1 file changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 2dab594..d44897b 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2853,9 +2853,9 @@ struct gl_shader_program_data
>      struct gl_uniform_storage *UniformStorage;
>   
>      unsigned NumUniformBlocks;
> -   struct gl_uniform_block *UniformBlocks;
> -
>      unsigned NumShaderStorageBlocks;
> +
> +   struct gl_uniform_block *UniformBlocks;
>      struct gl_uniform_block *ShaderStorageBlocks;
>   
>      struct gl_active_atomic_buffer *AtomicBuffers;
> @@ -2873,13 +2873,13 @@ struct gl_shader_program_data
>       * lands we should switch to using the cache_fallback support.
>       */
>      bool skip_cache;
> +   GLboolean Validated;
>   
>      /** List of all active resources after linking. */
>      struct gl_program_resource *ProgramResourceList;
>      unsigned NumProgramResourceList;
>   
>      enum gl_link_status LinkStatus;   /**< GL_LINK_STATUS */
> -   GLboolean Validated;
>      GLchar *InfoLog;
>   
>      unsigned Version;       /**< GLSL version used for linking */
> 


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