[Mesa-dev] [PATCH 01/10] i965/screen: Add basic support for rendering 10 bpc/depth 30 framebuffers.
Emil Velikov
emil.l.velikov at gmail.com
Thu Sep 7 14:27:17 UTC 2017
Hi Mario,
On 5 September 2017 at 06:01, Mario Kleiner <mario.kleiner.de at gmail.com> wrote:
> Expose formats which are supported at least back to Gen 5 Ironlake,
> possibly further. Allow creation of 10 bpc winsys buffers for drawables.
>
> glxinfo now lists new RGBA 10 10 10 2/0 formats.
> Works correctly under DRI2 without compositing.
>
In all fairness I did not expect apps to _not_ get confused by the
extra config(s).
Barring g-s (workaround in 8/10), have you seen any other apps that
exhibit problems?
Say any steam games or SDL based apps?
> Signed-off-by: Mario Kleiner <mario.kleiner.de at gmail.com>
> ---
> src/mesa/drivers/dri/i965/intel_screen.c | 12 +++++++++++-
> 1 file changed, 11 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
> index d39509b..47008b5 100644
> --- a/src/mesa/drivers/dri/i965/intel_screen.c
> +++ b/src/mesa/drivers/dri/i965/intel_screen.c
> @@ -1486,7 +1486,13 @@ intelCreateBuffer(__DRIscreen *dri_screen,
> fb->Visual.samples = num_samples;
> }
>
> - if (mesaVis->redBits == 5) {
> + if (mesaVis->redBits == 10 && mesaVis->alphaBits > 0) {
> + rgbFormat = mesaVis->redMask == 0x3ff00000 ? MESA_FORMAT_B10G10R10A2_UNORM
> + : MESA_FORMAT_R10G10B10A2_UNORM;
> + } else if (mesaVis->redBits == 10) {
> + rgbFormat = mesaVis->redMask == 0x3ff00000 ? MESA_FORMAT_B10G10R10X2_UNORM
> + : MESA_FORMAT_R10G10B10X2_UNORM;
> + } else if (mesaVis->redBits == 5) {
> rgbFormat = mesaVis->redMask == 0x1f ? MESA_FORMAT_R5G6B5_UNORM
> : MESA_FORMAT_B5G6R5_UNORM;
Unrelated: At some point we should flesh this out to a helper.
> } else if (mesaVis->sRGBCapable) {
> @@ -1874,6 +1880,10 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
>
> /* Required by Android, for HAL_PIXEL_FORMAT_RGBX_8888. */
> MESA_FORMAT_R8G8B8X8_UNORM,
> +
> + /* For 10 bpc, 30 bit depth framebuffers */
> + MESA_FORMAT_B10G10R10A2_UNORM,
> + MESA_FORMAT_B10G10R10X2_UNORM,
Please make sure these are before the Android RGB* ones. The
ARRAY_SIZE() further down, will need a tweak.
-Emil
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