[Mesa-dev] [PATCH 01/10] i965/screen: Add basic support for rendering 10 bpc/depth 30 framebuffers.

Mario Kleiner mario.kleiner.de at gmail.com
Sat Sep 9 12:06:48 UTC 2017



On 09/07/2017 04:27 PM, Emil Velikov wrote:
> Hi Mario,
> 
> On 5 September 2017 at 06:01, Mario Kleiner <mario.kleiner.de at gmail.com> wrote:
>> Expose formats which are supported at least back to Gen 5 Ironlake,
>> possibly further. Allow creation of 10 bpc winsys buffers for drawables.
>>
>> glxinfo now lists new RGBA 10 10 10 2/0 formats.
>> Works correctly under DRI2 without compositing.
>>
> In all fairness I did not expect apps to _not_ get confused by the
> extra config(s).
> Barring g-s (workaround in 8/10), have you seen any other apps that
> exhibit problems?

So far not. DE's work, glxgears/es2gears, weston demos, my app, glmark 
are fine.

> Say any steam games or SDL based apps?

I don't have access to any Steam games. neverball/neverputt is Opengl 
SDL-2 based and those work, both on X11 and Weston. I can nicely see 
color gradients in neverputt becoming smooth in 30 bit mode when they 
have some steps in 24 bit mode.

> 
>> Signed-off-by: Mario Kleiner <mario.kleiner.de at gmail.com>
>> ---
>>   src/mesa/drivers/dri/i965/intel_screen.c | 12 +++++++++++-
>>   1 file changed, 11 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
>> index d39509b..47008b5 100644
>> --- a/src/mesa/drivers/dri/i965/intel_screen.c
>> +++ b/src/mesa/drivers/dri/i965/intel_screen.c
>> @@ -1486,7 +1486,13 @@ intelCreateBuffer(__DRIscreen *dri_screen,
>>         fb->Visual.samples = num_samples;
>>      }
>>
>> -   if (mesaVis->redBits == 5) {
>> +   if (mesaVis->redBits == 10 && mesaVis->alphaBits > 0) {
>> +      rgbFormat = mesaVis->redMask == 0x3ff00000 ? MESA_FORMAT_B10G10R10A2_UNORM
>> +                                                 : MESA_FORMAT_R10G10B10A2_UNORM;
>> +   } else if (mesaVis->redBits == 10) {
>> +      rgbFormat = mesaVis->redMask == 0x3ff00000 ? MESA_FORMAT_B10G10R10X2_UNORM
>> +                                                 : MESA_FORMAT_R10G10B10X2_UNORM;
>> +   } else if (mesaVis->redBits == 5) {
>>         rgbFormat = mesaVis->redMask == 0x1f ? MESA_FORMAT_R5G6B5_UNORM
>>                                              : MESA_FORMAT_B5G6R5_UNORM;
> Unrelated: At some point we should flesh this out to a helper.
> 
> 
>>      } else if (mesaVis->sRGBCapable) {
>> @@ -1874,6 +1880,10 @@ intel_screen_make_configs(__DRIscreen *dri_screen)
>>
>>         /* Required by Android, for HAL_PIXEL_FORMAT_RGBX_8888. */
>>         MESA_FORMAT_R8G8B8X8_UNORM,
>> +
>> +      /* For 10 bpc, 30 bit depth framebuffers */
>> +      MESA_FORMAT_B10G10R10A2_UNORM,
>> +      MESA_FORMAT_B10G10R10X2_UNORM,
> Please make sure these are before the Android RGB* ones. The

Fixed.

> ARRAY_SIZE() further down, will need a tweak.

This i don't understand? ARRAY_SIZE seems to be generic enough to not 
need tweaks based on the arrays content?

-mario

> 
> -Emil
> 


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